| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_GlImplement.cpp | 67 s32 addr; in GetFrameBufferState() local 80 &addr ); in GetFrameBufferState() 82 *pColorAddr = static_cast<u32>(addr); in GetFrameBufferState() 88 s32 addr; in GetFrameBufferState() local 101 &addr ); in GetFrameBufferState() 103 *pDepthAddr = static_cast<u32>(addr); in GetFrameBufferState()
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| /NW4C-1.2.23/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelAX.cppi | 63 HardwareChannel::DspAddress addr = 0; 68 addr = 75 addr = 82 addr = 94 return addr; 99 DspAddress addr, 112 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) << 1 ); 117 samples = addr - reinterpret_cast<DspAddress>( baseAddress ); 121 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) >> 1 ); 237 void HardwareChannel::SetVoiceLoopAddr( u32 addr ) [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 212 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue() argument 214 u32 result = *addr & ~(mask << shift); in SetCmdValue() 215 *addr = result | ((static_cast<u32>(value) & static_cast<u32>(mask)) << shift); in SetCmdValue() 241 s32 addr; in GetBufferAddress() local 243 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetBufferAddress() 246 return reinterpret_cast<void*>( addr ); in GetBufferAddress() 257 s32 addr; in GetElementBufferAddress() local 259 glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetElementBufferAddress() 262 return reinterpret_cast<void*>( addr ); in GetElementBufferAddress() 273 s32 addr; in GetTextureAddress() local [all …]
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| D | gfx_DisplayList.h | 55 void Begin(void* addr) in Begin() argument 57 NW_NULL_ASSERT( addr ); in Begin() 59 m_CurrentBuffer = reinterpret_cast<u32*>(addr); in Begin() 60 m_StartAddress = reinterpret_cast<u32*>(addr); in Begin()
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| /NW4C-1.2.23/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 75 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument 77 PICA_CMD_HEADER_SINGLE( addr ) 985 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 989 s_VertexBuffer.position[addr][vi][0] = addr; in InitializeStatic() 990 s_VertexBuffer.position[addr][vi][1] = vtx[vi]; in InitializeStatic() 991 s_VertexBuffer.position[addr][vi][2] = vtx[vi] % 2 ? 1.f : 0.f; // 右左 in InitializeStatic() 992 s_VertexBuffer.position[addr][vi][3] = vtx[vi] / 2 ? -1.f : 0.f; // 下上 in InitializeStatic() 996 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1000 s_VertexBuffer.indexes[addr][vi] = addr * VERTEX_MAX + vtx[vi]; in InitializeStatic() 1004 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 711 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 732 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand() 751 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local 756 base_addr = addr; in VerifyCubeTextureAddress_() 760 if ( addr < base_addr ) in VerifyCubeTextureAddress_() 765 if ( (base_addr & 0xFE000000) != (addr & 0xFE000000) ) in VerifyCubeTextureAddress_() 823 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 827 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand() 831 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand() 859 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local [all …]
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_HardwareChannel.h | 61 DspAddress addr, 140 void SetVoiceLoopAddr( u32 addr ); 141 void SetVoiceEndAddr( u32 addr );
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument 150 m_DeviceMemoryAllocator->Free(addr); in Deallocate()
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| D | demo_GraphicsSystem.cpp | 97 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 99 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundDataManager.cpp | 803 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local 804 if ( start <= addr && addr <= end ) in InvalidateData() 844 const void* addr = m_pFileManager->GetFileAddress( fileId ); in detail_GetFileAddress() local 845 if ( addr != NULL ) return addr; in detail_GetFileAddress() 850 const void* addr = m_pSoundArchive->detail_GetFileAddress( fileId ); in detail_GetFileAddress() local 851 if ( addr != NULL ) return addr; in detail_GetFileAddress()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsMemoryAllocator.h | 67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
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| D | demo_GraphicsSystem.h | 689 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument 78 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawer.h | 273 u32 addr);
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 123 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 131 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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