Home
last modified time | relevance | path

Searched refs:addr (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_GlImplement.cpp67 s32 addr; in GetFrameBufferState() local
80 &addr ); in GetFrameBufferState()
82 *pColorAddr = static_cast<u32>(addr); in GetFrameBufferState()
88 s32 addr; in GetFrameBufferState() local
101 &addr ); in GetFrameBufferState()
103 *pDepthAddr = static_cast<u32>(addr); in GetFrameBufferState()
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi63 HardwareChannel::DspAddress addr = 0;
68 addr =
75 addr =
82 addr =
94 return addr;
99 DspAddress addr,
112 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) << 1 );
117 samples = addr - reinterpret_cast<DspAddress>( baseAddress );
121 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) >> 1 );
237 void HardwareChannel::SetVoiceLoopAddr( u32 addr )
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CommandUtil.h212 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue() argument
214 u32 result = *addr & ~(mask << shift); in SetCmdValue()
215 *addr = result | ((static_cast<u32>(value) & static_cast<u32>(mask)) << shift); in SetCmdValue()
241 s32 addr; in GetBufferAddress() local
243 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetBufferAddress()
246 return reinterpret_cast<void*>( addr ); in GetBufferAddress()
257 s32 addr; in GetElementBufferAddress() local
259 glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetElementBufferAddress()
262 return reinterpret_cast<void*>( addr ); in GetElementBufferAddress()
273 s32 addr; in GetTextureAddress() local
[all …]
Dgfx_DisplayList.h55 void Begin(void* addr) in Begin() argument
57 NW_NULL_ASSERT( addr ); in Begin()
59 m_CurrentBuffer = reinterpret_cast<u32*>(addr); in Begin()
60 m_StartAddress = reinterpret_cast<u32*>(addr); in Begin()
/NW4C-1.2.23/sources/libraries/font/
Dfont_RectDrawer.cpp75 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument
77 PICA_CMD_HEADER_SINGLE( addr )
985 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
989 s_VertexBuffer.position[addr][vi][0] = addr; in InitializeStatic()
990 s_VertexBuffer.position[addr][vi][1] = vtx[vi]; in InitializeStatic()
991 s_VertexBuffer.position[addr][vi][2] = vtx[vi] % 2 ? 1.f : 0.f; // 右左 in InitializeStatic()
992 s_VertexBuffer.position[addr][vi][3] = vtx[vi] / 2 ? -1.f : 0.f; // 下上 in InitializeStatic()
996 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1000 s_VertexBuffer.indexes[addr][vi] = addr * VERTEX_MAX + vtx[vi]; in InitializeStatic()
1004 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
[all …]
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp711 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
732 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand()
751 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local
756 base_addr = addr; in VerifyCubeTextureAddress_()
760 if ( addr < base_addr ) in VerifyCubeTextureAddress_()
765 if ( (base_addr & 0xFE000000) != (addr & 0xFE000000) ) in VerifyCubeTextureAddress_()
823 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
827 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand()
831 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand()
859 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
[all …]
/NW4C-1.2.23/include/nw/snd/
Dsnd_HardwareChannel.h61 DspAddress addr,
140 void SetVoiceLoopAddr( u32 addr );
141 void SetVoiceEndAddr( u32 addr );
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp141 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument
150 m_DeviceMemoryAllocator->Free(addr); in Deallocate()
Ddemo_GraphicsSystem.cpp97 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
99 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundDataManager.cpp803 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local
804 if ( start <= addr && addr <= end ) in InvalidateData()
844 const void* addr = m_pFileManager->GetFileAddress( fileId ); in detail_GetFileAddress() local
845 if ( addr != NULL ) return addr; in detail_GetFileAddress()
850 const void* addr = m_pSoundArchive->detail_GetFileAddress( fileId ); in detail_GetFileAddress() local
851 if ( addr != NULL ) return addr; in detail_GetFileAddress()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsMemoryAllocator.h67 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
Ddemo_GraphicsSystem.h689 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp76 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument
78 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
/NW4C-1.2.23/include/nw/font/
Dfont_RectDrawer.h273 u32 addr);
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp121 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
123 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp129 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
131 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()