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Searched refs:actorPlayerId (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundActor.cpp137 int SoundActor::GetPlayingSoundCount( int actorPlayerId ) const in GetPlayingSoundCount()
139 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayingSoundCount()
141 return m_ActorPlayer[ actorPlayerId ].GetPlayingSoundCount(); in GetPlayingSoundCount()
154 void SoundActor::SetPlayableSoundCount( int actorPlayerId, int count ) in SetPlayableSoundCount() argument
156 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in SetPlayableSoundCount()
158 m_ActorPlayer[ actorPlayerId ].SetPlayableSoundCount( count ); in SetPlayableSoundCount()
170 int SoundActor::GetPlayableSoundCount( int actorPlayerId ) const in GetPlayableSoundCount()
172 NW_MINMAXLT_ASSERT( actorPlayerId, 0, ACTOR_PLAYER_COUNT ); in GetPlayableSoundCount()
174 return m_ActorPlayer[ actorPlayerId ].GetPlayableSoundCount(); in GetPlayableSoundCount()
Dsnd_SoundArchivePlayer.cpp787 int actorPlayerId = soundInfo.actorPlayerId; in detail_SetupSoundImpl() local
806 actorPlayerId = startInfo->actorPlayerId; in detail_SetupSoundImpl()
829 extPlayer = actor->detail_GetActorPlayer( actorPlayerId ); in detail_SetupSoundImpl()
835 actorPlayerId, in detail_SetupSoundImpl()
Dsnd_HioSoundArchive.cpp179 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp211 info->actorPlayerId = data->GetActorPlayerId(); in ReadSoundInfo()
Dsnd_RomSoundArchive.cpp292 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundActor.h362 int GetPlayingSoundCount( int actorPlayerId ) const;
385 void SetPlayableSoundCount( int actorPlayerId, int count );
398 int GetPlayableSoundCount( int actorPlayerId ) const;
438 ActorPlayer* detail_GetActorPlayer( int actorPlayerId ) { in detail_GetActorPlayer() argument
439 if ( actorPlayerId < 0 || ACTOR_PLAYER_COUNT <= actorPlayerId ) return NULL; in detail_GetActorPlayer()
440 return &m_ActorPlayer[actorPlayerId]; in detail_GetActorPlayer()
Dsnd_SoundStartable.h320 int actorPlayerId; member
Dsnd_SoundArchive.h133 int actorPlayerId; member