Searched refs:actorDistance (Results 1 – 2 of 2) sorted by relevance
70 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority() local73 actorDistance, in CalcVolumeAndPriority()112 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan() local117 actorDistance, in CalcPan()220 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue() local227 if( actorDistance > maxVolumeDistance ) in CalcBiquadFilterValue()230 ( actorDistance - maxVolumeDistance ) / in CalcBiquadFilterValue()244 f32 actorDistance, in CalcVolumeAndPriorityImpl() argument260 if ( actorDistance > maxVolumeDistance ) in CalcVolumeAndPriorityImpl()265 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()[all …]
190 f32 actorDistance,202 f32 actorDistance,214 f32 actorDistance,226 f32 actorDistance,235 f32 actorDistance,