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Searched refs:_Y (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcTexcoord1.vsh24 mov TEMP0.xy, nw_texture_coordinate._Y
27 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
DGetTexcoordSource.vsh29 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
DCalcVertexLighting.vsh53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
DTransformMatrix.vsh80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcTexcoord1.vsh24 mov TEMP0.xy, nw_texture_coordinate._Y
27 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
DGetTexcoordSource.vsh29 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
DVertexShader.h82 #define _Y y macro
DCalcVertexLighting.vsh53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
DUserTransformMatrix.vsh80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h82 #define _Y y macro
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh306 mov yvector.x, uInvModelView[0]._Y
307 mov yvector.y, uInvModelView[1]._Y
308 mov yvector.z, uInvModelView[2]._Y
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh58 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y