Searched refs:_Y (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcTexcoord1.vsh | 24 mov TEMP0.xy, nw_texture_coordinate._Y 27 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
|
| D | GetTexcoordSource.vsh | 29 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
|
| D | CalcVertexLighting.vsh | 53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
|
| D | TransformMatrix.vsh | 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
|
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | CalcTexcoord1.vsh | 24 mov TEMP0.xy, nw_texture_coordinate._Y 27 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
|
| D | GetTexcoordSource.vsh | 29 mul TEMP_TEX.xy, nw_texcoord1.xy, nw_attribute_scale1._Y
|
| D | VertexShader.h | 82 #define _Y y macro
|
| D | CalcVertexLighting.vsh | 53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
|
| D | UserTransformMatrix.vsh | 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
|
| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 82 #define _Y y macro
|
| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 306 mov yvector.x, uInvModelView[0]._Y 307 mov yvector.y, uInvModelView[1]._Y 308 mov yvector.z, uInvModelView[2]._Y
|
| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 58 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
|