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Searched refs:_XYZ (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh221 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
222 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ
223 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ
226 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ
227 dp3 yvector.y, TEMP0.xyz, uModelView[1]._XYZ
228 dp3 yvector.z, TEMP0.xyz, uModelView[2]._XYZ
268 dp3 xvector.x, TEMP0.xyz, uModelView[0]._XYZ
269 dp3 xvector.y, TEMP0.xyz, uModelView[1]._XYZ
270 dp3 xvector.z, TEMP0.xyz, uModelView[2]._XYZ
273 dp3 yvector.x, TEMP0.xyz, uModelView[0]._XYZ
[all …]
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DVertexShader.h79 #define _XYZ xyz macro
DCalcVertexLighting.vsh70 …OLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ, TEMP_COLO.xyz
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h79 #define _XYZ xyz macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh70 …OLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ, TEMP_COLO.xyz