Searched refs:_32 (Results 1 – 3 of 3) sorted by relevance
119 projection.f._32 * position.z + in CalculateDepth()142 projection.f._32 * position.z + in CalculateDepth()
290 viewPos.w = inverseProjectionMatrix.f._32 * depth + inverseProjectionMatrix.f._33; in SetupFogSampler()
456 ResF32 _30, _31, _32, _33; member