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/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h211 this->m_TransformMatrix.f._02 = x02; in SetTransformMatrix()
232 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
252 this->m_TransformMatrix.f._02 = x02; in SetRotateMatrix()
429 this->m_TransformMatrix.f._02 = q.z; in RotateMatrixToQuaternion()
451 …formMatrix.f._00, this->m_TransformMatrix.f._01, this->m_TransformMatrix.f._02, this->m_TransformM… in QuaternionToRotateMatrix()
Dgfx_WorldMatrixUpdater.h159 dstMatrix->f._02 = srcMatrix->f._02 * scale.z; in MultScale()
175 dstMatrix->f._02 *= scale.z; in ScaleMatrix()
Dgfx_TransformNode.h280 parentWorldMatrix.f._02 * direction.z; in CalcInheritingDiretion()
/NW4C-1.2.23/include/nw/math/inline/
Dmath_Matrix34.ipp238 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
255 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformAnim.cpp271 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()
283 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()
314 srcQ = math::QUAT(srcMtx.f._00, srcMtx.f._01, srcMtx.f._02, srcMtx.f._10); in BlendRotateQuaternion()
328 dstQ = math::QUAT(dstMtx.f._00, dstMtx.f._01, dstMtx.f._02, dstMtx.f._10); in BlendRotateQuaternion()
335 dstMtx.f._02 = dstQ.z; in BlendRotateQuaternion()
407 dstMtx.f._02 = srcMtx.f._02; in OverrideTransform()
Dgfx_MeshRenderer.cpp242 isIllegal(mtx._00) || isIllegal(mtx._01) || isIllegal(mtx._02) || isIllegal(mtx._03) || in isIllegal()
Dgfx_RenderContext.cpp864 out->x = view->f._00 * vx + view->f._01 * vy + view->f._02 * vz + view->f._03 * vw; in TransformToViewCoordinate()
/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h388 ResF32 _00, _01, _02; member
409 ResF32 _00, _01, _02; member
431 ResF32 _00, _01, _02, _03; member
453 ResF32 _00, _01, _02, _03; member
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Suppliment.cpp29 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
Dlyt_Util.cpp418 texMtx.f._02 *= su; in CalcTextureMtx()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DListener.cpp65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp772 result->f._02 = mtx.f._02; in CalcRotateCurveCV_()