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Searched refs:WorldTransform (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Model.h831 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
852 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
859 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
864 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
879 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()
884 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()
888 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
Dgfx_TransformNode.h159 CalculatedTransform& WorldTransform() { return m_CalculatedTransform; } in WorldTransform() function
164 const CalculatedTransform& WorldTransform() const { return m_CalculatedTransform; } in WorldTransform() function
205 return this->WorldTransform(); in TrackbackWorldTransform()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
147 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
191 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
Dgfx_TransformNode.cpp207 &this->WorldTransform(), in UpdateTransform()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp461 &node->WorldTransform(), in UpdateNode()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp503 &node->WorldTransform(), in UpdateNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp506 &node->WorldTransform(), in UpdateNode()