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Searched refs:WRLD_POSI (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh127 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
128 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
129 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
130 mov WRLD_POSI.w, CONST_1
131 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
132 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
133 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
165 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
166 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
167 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
[all …]
DCalcTexcoord1.vsh42 mov TEMP_TEX, WRLD_POSI
DCalcTexcoord0.vsh40 mov TEMP_TEX, WRLD_POSI
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh134 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
135 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
136 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
137 mov WRLD_POSI.w, CONST_1
138 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
139 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
140 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
172 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
173 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
174 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
[all …]
DCalcTexcoord1.vsh42 mov TEMP_TEX, WRLD_POSI
DCalcTexcoord0.vsh40 mov TEMP_TEX, WRLD_POSI
DVertexShader.h270 #define WRLD_POSI r10 macro
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh102 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
103 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
104 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
105 mov WRLD_POSI.w, CONST_1
106 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
107 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
108 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
136 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW
137 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
138 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh378 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW
379 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW
380 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW
381 mov WRLD_POSI.w, CONST_1
383 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
384 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
385 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h269 #define WRLD_POSI r10 macro