Searched refs:WRLD_POSI (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 127 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 128 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 129 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 130 mov WRLD_POSI.w, CONST_1 131 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 132 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 133 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 165 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 166 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 167 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| D | CalcTexcoord1.vsh | 42 mov TEMP_TEX, WRLD_POSI
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| D | CalcTexcoord0.vsh | 40 mov TEMP_TEX, WRLD_POSI
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 134 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 135 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 136 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 137 mov WRLD_POSI.w, CONST_1 138 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 139 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 140 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 172 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 173 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 174 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| D | CalcTexcoord1.vsh | 42 mov TEMP_TEX, WRLD_POSI
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| D | CalcTexcoord0.vsh | 40 mov TEMP_TEX, WRLD_POSI
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| D | VertexShader.h | 270 #define WRLD_POSI r10 macro
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 102 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 103 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 104 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW 105 mov WRLD_POSI.w, CONST_1 106 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 107 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 108 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW 136 dp4 WRLD_POSI.x, MODL_POSI, nw_local_to_world_matrix[0]._XYZW 137 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW 138 dp4 WRLD_POSI.z, MODL_POSI, nw_local_to_world_matrix[2]._XYZW [all …]
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 378 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW 379 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW 380 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW 381 mov WRLD_POSI.w, CONST_1 383 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW 384 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW 385 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 269 #define WRLD_POSI r10 macro
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