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Searched refs:WRLD_NORM (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
91 mov WRLD_NORM, CONST_0
135 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
136 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
137 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
172 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
173 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
174 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
262 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
[all …]
DCalcQuaternion.vsh36 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
40 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
61 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
65 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
91 mov WRLD_NORM, CONST_0
142 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
143 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
144 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
179 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
180 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
181 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
276 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
[all …]
DCalcQuaternion.vsh36 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
40 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
61 dp3 TEMP7.x, WRLD_NORM, WRLD_NORM
65 mul WRLD_NORM.xyz, WRLD_NORM.xyz, TEMP7.x
DVertexShader.h272 #define WRLD_NORM r12 macro
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh50 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
68 mov WRLD_NORM, CONST_0
110 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
111 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
112 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
179 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
180 dp3 WRLD_NORM.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
181 dp3 WRLD_NORM.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
186 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
187 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h271 #define WRLD_NORM r12 macro