Searched refs:ViewMatrix (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 109 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 132 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
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| D | gfx_SceneUpdateHelper.h | 108 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator() 121 model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), false); in operator()
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| D | gfx_Camera.h | 172 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() function 175 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() function
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 335 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera() 337 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera() 339 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 484 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 486 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 488 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 570 (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 526 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 528 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 530 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 617 (*node)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 529 nn::math::MTX34& viewOriginal = s_BaseCamera->ViewMatrix(); in UpdateCamera() 531 nn::math::MTX34& viewL = s_LeftCamera->ViewMatrix(); in UpdateCamera() 533 nn::math::MTX34& viewR = s_RightCamera->ViewMatrix(); in UpdateCamera() 664 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 311 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 316 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 598 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() 638 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight() 770 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight()
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| D | gfx_MeshRenderer.cpp | 320 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape() 323 (f32*)&camera->ViewMatrix(), in RenderParticleShape() 379 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
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| D | gfx_MaterialState.cpp | 369 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 449 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
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| D | gfx_SkeletonUpdater.cpp | 257 camera.ViewMatrix(), in UpdateView()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 844 nn::math::MTX34& viewOriginal = baseCamera->ViewMatrix(); in CalcStereoCamera() 846 nn::math::MTX34& viewL = leftCamera->ViewMatrix(); in CalcStereoCamera() 848 nn::math::MTX34& viewR = rightCamera->ViewMatrix(); in CalcStereoCamera()
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