Searched refs:VertexLightArray (Results 1 – 7 of 7) sorted by relevance
196 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin()205 VertexLightArray::const_iterator GetVertexLightBegin() const in GetVertexLightBegin()214 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd()223 VertexLightArray::const_iterator GetVertexLightEnd() const in GetVertexLightEnd()321 m_VertexLights = VertexLightArray(memory, description.maxVertexLights, allocator); in LightSet()325 m_VertexLights = VertexLightArray(allocator); in LightSet()339 VertexLightArray m_VertexLights;
57 typedef ut::MoveArray<VertexLight*> VertexLightArray; typedef107 typedef VertexLightArray VertexLightArray; typedef550 VertexLightArray::iterator GetVertexLightsBegin() in GetVertexLightsBegin()559 VertexLightArray::const_iterator GetVertexLightsBegin() const in GetVertexLightsBegin()568 VertexLightArray::iterator GetVertexLightsEnd() in GetVertexLightsEnd()577 VertexLightArray::const_iterator GetVertexLightsEnd() const in GetVertexLightsEnd()1002 VertexLightArray vertexLights, in SceneContext()1034 VertexLightArray m_VertexLights;
50 VertexLightArray vertexLights;548 VertexLightArray m_VertexLights;
38 VertexLightArray vertexLights(allocator); in Create()55 vertexLights = VertexLightArray(this->m_MaxVertexLights, allocator); in Create()
191 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()
179 VertexLightArray::const_iterator foundVertex = in ResolveReference()
101 description.vertexLights = VertexLightArray(m_MaxVertexLights, allocator); in Create()