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Searched refs:VertexLight (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_VertexLight.cpp31 NW_UT_RUNTIME_TYPEINFO_DEFINITION(VertexLight, Light);
34 VertexLight*
35 VertexLight::DynamicBuilder::Create( in Create()
45 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create()
47 VertexLight* light = new(memory) VertexLight( in Create()
59 VertexLight*
60 VertexLight::Create( in Create()
63 const VertexLight::Description& description, in Create()
73 void* memory = allocator->Alloc(sizeof(VertexLight)); in Create()
76 VertexLight* light = new(memory) VertexLight( in Create()
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Dgfx_Light.cpp163 NW_ASSERT(ut::IsTypeOf<gfx::VertexLight>(this)); in GetAnimTargetObject()
164 … ResVertexLightData* ptr = static_cast<gfx::VertexLight&>(*this).GetResVertexLight().ptr(); in GetAnimTargetObject()
Dgfx_SceneBuilder.cpp223 VertexLight::Description description; in BuildSceneObject()
230 VertexLight* node = VertexLight::Create( in BuildSceneObject()
Dgfx_SceneTraverser.cpp145 void SceneTraverser::VisitVertexLight(VertexLight* light) in VisitVertexLight()
Dgfx_SceneEnvironmentSetting.cpp180 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()
Dgfx_RenderContext.cpp754 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_VertexLight.h34 class VertexLight : public Light
37 NW_DISALLOW_COPY_AND_ASSIGN(VertexLight);
128 VertexLight* Create(os::IAllocator* allocator);
131 VertexLight::Description m_Description;
143 static VertexLight* Create(
146 const VertexLight::Description& description,
210 VertexLight( in VertexLight() function
213 const VertexLight::Description& description) in VertexLight()
222 VertexLight( in VertexLight() function
225 const VertexLight::Description& description) in VertexLight()
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Dgfx_LightSet.h30 class VertexLight; variable
187 void SetVertexLight(VertexLight* light) in SetVertexLight()
320 void* memory = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in LightSet()
Dgfx_ISceneVisitor.h35 class VertexLight; variable
105 virtual void VisitVertexLight(VertexLight* light) = 0;
Dgfx_SceneEnvironment.h29 class VertexLight; variable
252 void SetVertexLight(VertexLight* light) in SetVertexLight()
268 const VertexLight* GetVertexLight(int index) const in GetVertexLight()
Dgfx_SceneTraverser.h76 virtual void VisitVertexLight(VertexLight* light);
Dgfx_SceneInitializer.h97 virtual void VisitVertexLight(VertexLight*) {} in VisitVertexLight() argument
Dgfx_SceneContext.h31 class VertexLight; variable
57 typedef ut::MoveArray<VertexLight*> VertexLightArray;
540 void PushVertexLight(VertexLight* light) in PushVertexLight()
Dgfx_RenderContext.h46 class VertexLight; variable
542 void ActivateVertexLight(int index, const VertexLight* light);
/NW4C-1.2.23/demos/gfx/ResourceDemo/
DOMakefile33 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/ResourceDemo/VertexLight.cmdl
38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/VertexLight.cenv
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp251 nw::gfx::VertexLight* vertexLight = nw::gfx::VertexLight::DynamicBuilder() in BuildLights()