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Searched refs:VERTEX_MAX (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Common.cpp80 NW_COMPILER_ASSERT(ARRAY_LENGTH(s_UniformVertexIndex) == VERTEX_MAX);
90 NW_COMPILER_ASSERT(ARRAY_LENGTH(s_VertexPosition) == VERTEX_MAX);
126 Layout::DeleteArray<math::VEC2>(&m_pData[0][0], VERTEX_MAX * coordNum); in Free()
145 math::VEC2 *const pVecAry = Layout::NewArray<math::VEC2>(VERTEX_MAX * coordNum); in Reserve()
166 NW_COMPILER_ASSERT(ARRAY_LENGTH(texCoords) == VERTEX_MAX); in SetSize()
170 for (int i = 0; i < VERTEX_MAX; ++i) in SetSize()
187 for (int i = 0; i < VERTEX_MAX; ++i) in GetCoord()
201 for (int i = 0; i < VERTEX_MAX; ++i) in SetCoord()
216 … const math::VEC2 (*src)[VERTEX_MAX] = static_cast<const math::VEC2 (*)[VERTEX_MAX]>(pResTexCoord); in Copy()
219 for (int i = 0; i < VERTEX_MAX; ++i) in Copy()
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Dlyt_DrawerUniform.cpp239 Drawer::SetUpVtxColors( const nw::ut::Color8 vtxColors[ VERTEX_MAX ], const u8 globalAlpha ) in SetUpVtxColors() argument
242 register f32 colors[ VERTEX_MAX ][ 4 ]; in SetUpVtxColors()
246 for ( int i = 0; i < VERTEX_MAX; ++i ) in SetUpVtxColors()
285 for ( int i = 0; i < VERTEX_MAX; ++i ) in SetUpVtxColors()
292 m_UniformMtxIndex += VERTEX_MAX; in SetUpVtxColors()
Dlyt_Window.cpp54 u8 coords[VERTEX_MAX][2];
997 math::VEC2 texCds[ texCoordNum ][ VERTEX_MAX ]; in MakeUniformDataSelf()
/NW4C-1.2.23/include/nw/font/
Dfont_DrawerTypes.h43 VERTEX_MAX enumerator
Dfont_RectDrawer.h444 f32 position[UNIFORM_ADDR_NUM][VERTEX_MAX][4];
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Common.h154 math::VEC2 (*m_pData)[VERTEX_MAX];
166 const math::VEC2 (*texCoords)[VERTEX_MAX] = NULL,
Dlyt_Drawer.h336 void SetUpVtxColors( const nw::ut::Color8 vtxColors[VERTEX_MAX],
Dlyt_Types.h916 using nw::font::VERTEX_MAX;
3196 typedef nw::math::VEC2 TexCoordQuad[VERTEX_MAX];
/NW4C-1.2.23/sources/libraries/font/
Dfont_RectDrawer.cpp1000 s_VertexBuffer.indexes[addr][vi] = addr * VERTEX_MAX + vtx[vi]; in InitializeStatic()
1006 for (int vi = 0; vi < VERTEX_MAX; ++vi) in InitializeStatic()
1702 const u8 lastColorIdx = m_UniformTextColorIndex - VERTEX_MAX; in UniformAndDrawText()
1706 for (int i = 0; i < VERTEX_MAX; ++i) in UniformAndDrawText()
1719 m_UniformTextColorIndex = VERTEX_MAX; in UniformAndDrawText()