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Searched refs:VERTEX_LIGHT_SPOT_FACTOR (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcVertexLighting.vsh53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
DVertexShader.h68 #define VERTEX_LIGHT_SPOT_FACTOR 5 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh53 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
59 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h68 #define VERTEX_LIGHT_SPOT_FACTOR 5 macro
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h75 VERTEX_LIGHT_SPOT_FACTOR = 5 enumerator
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp838 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_FACTOR, in ActivateVertexLight()