Home
last modified time | relevance | path

Searched refs:VERTEX_LIGHT_SPOT_DIRECTION (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcVertexLighting.vsh45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
DVertexShader.h66 #define VERTEX_LIGHT_SPOT_DIRECTION 3 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh45 mov TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h66 #define VERTEX_LIGHT_SPOT_DIRECTION 3 macro
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h73 VERTEX_LIGHT_SPOT_DIRECTION = 3, enumerator
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp834 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()
844 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_SPOT_DIRECTION, in ActivateVertexLight()