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Searched refs:VERTEX_LIGHT_AMBIENT (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DVertexShader.h63 #define VERTEX_LIGHT_AMBIENT 0 macro
DCalcVertexLighting.vsh70 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h63 #define VERTEX_LIGHT_AMBIENT 0 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh70 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h70 VERTEX_LIGHT_AMBIENT = 0, enumerator
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp773 endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_AMBIENT, in ActivateVertexLight()