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Searched refs:VEC3Normalize (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp119 math::VEC3Normalize(&lookReverse, &lookReverse); in Update()
120 math::VEC3Normalize(&r, &r); in Update()
Dgfx_BillboardUpdater.cpp283 math::VEC3Normalize(&ry, &ry); in CalculateScreenLocalMatrix()
Dgfx_ParticleSet.cpp121 VEC3Normalize(nn::math::VEC3* pIn) in VEC3Normalize() function
2343 if (internal::VEC3Normalize(&ySrcAxis)) in ParticleRotateUpVectorUpdater()
2371 if (internal::VEC3Normalize(&ySrcAxis)) in ParticleRotateUpVectorUpdater()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp504 nw::math::VEC3Normalize(&direction, &direction); in MoveCamera3D()
508 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
544 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
616 nw::math::VEC3Normalize(&right, &right); in MoveCamera3D()
/NW4C-1.2.23/include/nw/math/inline/
Dmath_Matrix34.ipp85 VEC3Normalize(&lookReverse, &lookReverse);
86 VEC3Normalize(&r, &r);