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Searched refs:UseOriginalValue (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp63 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()
Dgfx_SkeletalModel.cpp143 .UseOriginalValue(true) in CreateSkeletalAnimGroup()
Dgfx_Model.cpp250 .UseOriginalValue(true) in CreateAnimGroups()
Dgfx_Camera.cpp101 .UseOriginalValue(true) // TODO: 選択できる必要はある? in CreateAnimGroup()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h346 .UseOriginalValue(true) in GetMemorySizeForInitialize()
Dgfx_Model.h726 .UseOriginalValue(true) in GetMemorySizeForInitialize()
Dgfx_AnimObject.h131 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue() function