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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp65 const int UNIT_COUNT = 3; in TestRegisterOverride() local
70 …usedMatrixpaletteCount = UNIT_COUNT * matrixpaletteCount * 2 + vertexLightCount * VERTEX_LIGHT_REG… in TestRegisterOverride()
74 …usedMatrixpaletteCount = UNIT_COUNT * matrixpaletteCount + vertexLightCount * VERTEX_LIGHT_REGISTE… in TestRegisterOverride()
526 const int UNIT_COUNT = 3; in SetMatrixPalette() local
546 const int normalMatrixOffset = boneIndexCount * UNIT_COUNT; in SetMatrixPalette()
582 int index = count * UNIT_COUNT; in SetMatrixPalette()
588 boneIndexCount * UNIT_COUNT, in SetMatrixPalette()
589 UNIT_COUNT, in SetMatrixPalette()
594 internal::NWSetVertexUniform4fvContinuous(UNIT_COUNT, *matrix); in SetMatrixPalette()