Home
last modified time | relevance | path

Searched refs:TransformMatrix (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_BillboardUpdater.cpp102 localTransform.TransformMatrix().GetColumn(1), in Update()
126 localTransform.TransformMatrix().GetColumn(1), in Update()
172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()
252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
Dgfx_WorldMatrixUpdater.cpp72 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()
85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
86 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
Dgfx_TransformAnim.cpp155 const math::MTX34& m = transform->TransformMatrix(); in AdjustZeroRotateMatrix()
265 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix()
308 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateQuaternion()
353 const math::MTX34& dstMtx = dst->TransformMatrix(); in BlendTranslate()
354 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendTranslate()
384 math::MTX34 dstMtx = dst->TransformMatrix(); in OverrideTransform()
385 const math::MTX34& srcMtx = src->TransformMatrix(); in OverrideTransform()
1050 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
1179 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
1283 firstRotateMtx = workResult.TransformMatrix(); in GetResult()
Dgfx_SkeletonUpdater.cpp270 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DOMakefile22 TransformMatrix.vsh
DTransformMatrix.vsh3 // File: TransformMatrix.vsh
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DOMakefile35 TransformMatrix.vsh
DTransformMatrix.vsh3 // File: TransformMatrix.vsh
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp430 this->SetMatrix( &transForm->TransformMatrix() ); in updateConstrain()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h187 const math::MTX34& TransformMatrix() const { return this->m_TransformMatrix; } in TransformMatrix() function