Home
last modified time | relevance | path

Searched refs:Transform3 (Results 1 – 19 of 19) sorted by relevance

/NW4C-1.2.23/include/nw/math/
Dmath_Transform.h25 using nn::math::Transform3;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformAnim.cpp449 const math::Transform3* originalTransform, in EvaluateMemberAnim()
464 math::Transform3 transform; in EvaluateMemberAnim()
587 const math::Transform3* originalTransform, in EvaluateMemberBakedAnim()
768 const math::Transform3* originalValue = in ResetNoAnimMember()
769 static_cast<const math::Transform3*>(animGroup->GetOriginalValue(memberIdx)); in ResetNoAnimMember()
839 const math::Transform3* originalValue = in GetResultCommon()
840 static_cast<const math::Transform3*>(m_AnimGroup->GetOriginalValue(memberIdx)); in GetResultCommon()
1163 const math::Transform3* originalValue = in GetResult()
1164 … static_cast<const math::Transform3*>(GetAnimGroup()->GetOriginalValue(memberIdx)); in GetResult()
Dgfx_AmbientLight.cpp134 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp135 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp153 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_FragmentLight.cpp152 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
Dgfx_Fog.cpp135 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
Dgfx_Camera.cpp259 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h133 math::Transform3 m_OriginalTransform;
Dgfx_CameraProjectionUpdater.h28 struct Transform3;
Dgfx_Skeleton.h28 struct Transform3;
215 typedef math::Transform3 Transform;
Dgfx_TransformAnim.h837 const math::Transform3* originalTransform,
846 const math::Transform3* originalTransform,
Dgfx_Camera.h751 math::Transform3 m_OriginalTransform;
Dgfx_CalculatedTransform.h357 void SetTransform(const math::Transform3& transform) in SetTransform()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp125 const math::Transform3* transform = in SetValue()
126 reinterpret_cast<const math::Transform3*>(value); in SetValue()
345 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
Danim_ResAnim.cpp287 const math::Transform3& originalTransform = in EvaluateResult()
288 *static_cast<const math::Transform3*>(originalValue); in EvaluateResult()
291 math::Transform3 transform; in EvaluateResult()
/NW4C-1.2.23/include/nw/ut/
Dut_ResTypes.h262 typedef nw::math::Transform3 ResTransform3; //!< バイナリリソース上の Transform3 型です。
334 operator nw::math::Transform3() const in Transform3() function
336 nw::math::Transform3 transform; in Transform3()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSceneObject.h219 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
Dgfx_ResSkeleton.h192 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()