| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_Skeleton.h | 67 typedef CalculatedTransform Transform; typedef 69 typedef ut::MoveArray<Transform> TransformArray; 85 bool GetTransform(int index, Transform** transform) in GetTransform() 93 bool GetTransform(int index, const Transform** transform) const in GetTransform() 101 Transform* GetTransform(int index) in GetTransform() 107 const Transform* GetTransform(int index) const in GetTransform() 215 typedef math::Transform3 Transform; typedef 224 bool GetTransform(int index, Transform** transform) in GetTransform() 234 bool GetTransform(int index, const Transform** transform) const in GetTransform() 244 Transform* GetTransform(int index) in GetTransform() [all …]
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| D | gfx_TransformNode.h | 146 CalculatedTransform& Transform() { return m_Transform; } in Transform() function 149 const CalculatedTransform& Transform() const { return m_Transform; } in Transform() function 211 return this->Transform(); in TrackbackLocalTransform() 343 if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_DIRTY)) in InheritTraversalResults()
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| D | gfx_StandardSkeleton.h | 88 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal() 92 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_SkeletalModel.h | 214 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal() 217 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 90 transformNode->Transform().SetTranslate( x, y, z ); in SetPosition() 103 transformNode->Transform().SetScale( x, y, z ); in SetScale() 116 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate() 133 transformNode->Transform().SetTransformMatrix( *matrix ); in SetMatrix() 392 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 394 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 400 …transformNode->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULAT… in SetConstrainId() 402 …transformNode->Transform().EnableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATI… in SetConstrainId() 428 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
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| D | SmCamera.cpp | 129 m_PadCamera->Transform().SetTranslate(mCameraPos); in SmCamera() 502 camera->Transform().GetTranslate(&position); in MoveCamera3D() 514 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 526 camera->Transform().SetTranslate(translate); in MoveCamera3D() 581 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 583 camera->Transform().SetTranslate(translate); in MoveCamera3D() 591 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 622 camera->Transform().GetTranslate(&pos); in MoveCamera3D() 635 camera->Transform().GetTranslate(&translate); in MoveCamera3D() 637 camera->Transform().SetTranslate(translate); in MoveCamera3D()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 186 …if (this->Transform().IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_ENABLED)) in UpdateTransform() 208 this->Transform(), in UpdateTransform() 225 this->Transform().DisableFlags(CalculatedTransform::FLAG_IS_DIRTY); in UpdateTransform()
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| D | gfx_SkeletonUpdater.cpp | 103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld() 192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
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| D | gfx_Light.cpp | 88 m_AnimGroup->SetTargetPtr(memberIdx, &this->Transform()); in CreateAnimGroup()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 32 const nw::math::VEC2 Transform( in Transform() function 113 lt = local::Transform(srMtx, lt - center) + ctrans; in CalcTextureCoords() 114 rb = local::Transform(srMtx, rb - center) + ctrans; in CalcTextureCoords() 130 lb = local::Transform(srMtx, lb - center) + ctrans; in CalcTextureCoords() 131 rt = local::Transform(srMtx, rt - center) + ctrans; in CalcTextureCoords()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 113 this->Transform().SetTranslate(x, y, z); in SetTranslate() 121 this->Transform().SetTranslate(translate); in SetTranslate() 127 this->Transform().GetTranslate(translate); in GetTranslate() 137 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate() 147 this->Transform().SetScale(x, y, z); in SetScale()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 91 m_Camera->Transform().SetTranslate( m_Position ); in SetPosition() 98 m_PadCamera->Transform().SetTranslate( *position ); in SetPadCameraPosition()
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 354 s_PaticleNode->GetParticleEmitter(i)->Transform().SetScale(1.f, 1.f, 1.f); in UpdateParticleScaleDemo() 372 … s_PaticleNode->GetParticleModel(i)->Transform().SetScale( 1.f + fsin, 1.f + fsin, 1.f + fsin ); in UpdateParticleScaleDemo() 383 s_PaticleNode->GetParticleEmitter(i)->Transform().SetScale( 3.f, 1.f, 3.f ); in UpdateParticleScaleDemo()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 428 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene() 435 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene() 444 model->Transform().SetScale(radian, radian, radian); in UpdateScene() 445 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 389 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 457 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 462 node->Transform(), in UpdateNode() 466 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 108 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 162 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 220 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 278 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
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| D | demo_CameraController.cpp | 149 m_Camera->Transform().GetTranslate(&cameraPos); in CameraEntry() 283 m_Camera->Transform().SetTranslate(nw::math::VEC3( in UpdateCamera()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 219 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| D | gfx_ResSkeleton.h | 192 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 430 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 499 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 504 node->Transform(), in UpdateNode() 508 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 412 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 502 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode() 507 node->Transform(), in UpdateNode() 511 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 339 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 346 model->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 356 changeModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources() 372 bufferModel->Transform().SetTranslate(0.0f, s_TorusTranslate, 0.0f); in BuildResources()
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 345 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue() 346 transformNode->Transform().EnableFlags(CalculatedTransform::FLAG_IS_DIRTY); in SetValue()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 270 model->Transform().SetTranslate(5.0f * (i - 2), 0, 0); in BuildResources() 290 emitter->Transform().SetTranslate(5.0f * (i - 2), 0, 0); in BuildResources()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 223 frameLayout -l "Selected Transform Node" -cll 0 -cl 0 -bv 1 -bs "etchedIn";
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