Searched refs:ToPrimitiveModeGL (Results 1 – 2 of 2) sorted by relevance
557 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);658 RenderContext::ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() function
928 GLuint mode = ToPrimitiveModeGL( in RenderPrimitive()