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Searched refs:ToPrimitiveModeGL (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h557 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);
658 RenderContext::ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp928 GLuint mode = ToPrimitiveModeGL( in RenderPrimitive()