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Searched refs:ToPicaU32 (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h249 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
267 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
286 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
Dgfx_ResMaterial.h260 ref().m_AmbientU32 = ref().m_AmbientAndVertexColorScale.ToPicaU32(); in SetAmbient()
598 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
615 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
639 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
Dgfx_ResFragmentShader.h1139 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1151 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
1168 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
/NW4C-1.2.23/include/nw/ut/
Dut_ResDeclMacros.h72 …f32 g, f32 b ) { ref().m_##name.Set(r, g, b); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
73 … b, f32 a ) { ref().m_##name.Set(r, g, b, a); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
75 …(const type& value) { ref().m_##name = value; ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
Dut_Color.h1069 u32 ToPicaU32() const in ToPicaU32() function
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp528 command[2] = resStandardTextureSampler.GetBorderColor().ToPicaU32(); in SetSampler()