Searched refs:ToPicaU32 (Results 1 – 6 of 6) sorted by relevance
249 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()267 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()286 u32 borderColorU32 = ref().m_BorderColor.ToPicaU32(); in SetBorderColor()
260 ref().m_AmbientU32 = ref().m_AmbientAndVertexColorScale.ToPicaU32(); in SetAmbient()598 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()615 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()639 u32 colorByte = ref().m_BlendColor.ToPicaU32(); in SetBlendColor()
1139 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()1151 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()1168 ref().m_BufferCommand[0] = ref().m_BufferColor.ToPicaU32(); in SetBufferColor()
72 …f32 g, f32 b ) { ref().m_##name.Set(r, g, b); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \73 … b, f32 a ) { ref().m_##name.Set(r, g, b, a); ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \75 …(const type& value) { ref().m_##name = value; ref().m_##name##U32 = ref().m_##name.ToPicaU32(); } \
1069 u32 ToPicaU32() const in ToPicaU32() function
528 command[2] = resStandardTextureSampler.GetBorderColor().ToPicaU32(); in SetSampler()