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Searched refs:TYPE_FLOAT4 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShader.h141 TYPE_FLOAT4 //!< 4 次元のベクトルです。 enumerator
298 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()
313 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()
375 case ResShaderParameterValue::TYPE_FLOAT4: in NW_RES_CTOR()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderProgram.h419 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserUniform()
449 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserVertexUniform()
478 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserGeometryUniform()