Searched refs:TYPE_FLOAT4 (Results 1 – 2 of 2) sorted by relevance
141 TYPE_FLOAT4 //!< 4 次元のベクトルです。 enumerator298 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()313 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT4 ); in SetValue()375 case ResShaderParameterValue::TYPE_FLOAT4: in NW_RES_CTOR()
419 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserUniform()449 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserVertexUniform()478 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT4) in SetUserGeometryUniform()