Searched refs:TYPE_FLOAT3 (Results 1 – 2 of 2) sorted by relevance
140 TYPE_FLOAT3, //!< 3 次元のベクトルです。 enumerator265 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()279 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT3 ); in SetValue()372 case ResShaderParameterValue::TYPE_FLOAT3: in NW_RES_CTOR()
415 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserUniform()445 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserVertexUniform()474 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT3) in SetUserGeometryUniform()