Searched refs:TYPE_FLOAT1 (Results 1 – 2 of 2) sorted by relevance
407 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserUniform()437 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserVertexUniform()466 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserGeometryUniform()
138 TYPE_FLOAT1, //!< 1 次元のベクトルです。 enumerator222 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT1 ); in SetValue()366 case ResShaderParameterValue::TYPE_FLOAT1: in NW_RES_CTOR()