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Searched refs:TYPE_FLOAT1 (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderProgram.h407 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserUniform()
437 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserVertexUniform()
466 else if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_FLOAT1) in SetUserGeometryUniform()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShader.h138 TYPE_FLOAT1, //!< 1 次元のベクトルです。 enumerator
222 NW_ASSERT( this->GetUniformType() == TYPE_FLOAT1 ); in SetValue()
366 case ResShaderParameterValue::TYPE_FLOAT1: in NW_RES_CTOR()