Searched refs:TYPE_BOOL1 (Results 1 – 2 of 2) sorted by relevance
403 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserUniform()433 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserVertexUniform()462 if (parameter.GetUniformType() == ResShaderParameterValue::TYPE_BOOL1) in SetUserGeometryUniform()
137 TYPE_BOOL1, //!< ブール値です。 enumerator210 NW_ASSERT( this->GetUniformType() == TYPE_BOOL1 ); in SetValue()363 case ResShaderParameterValue::TYPE_BOOL1: in NW_RES_CTOR()