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Searched refs:TEMP_VIEW (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh131 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
132 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
133 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
134 mov TEMP_VIEW.w, CONST_1
175 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
176 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
177 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
178 mov TEMP_VIEW.w, CONST_1
208 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
209 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh138 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
139 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
140 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
141 mov TEMP_VIEW.w, CONST_1
182 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
183 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
184 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
185 mov TEMP_VIEW.w, CONST_1
215 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
216 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
[all …]
DVertexShader.h279 #define TEMP_VIEW r15 // ���ӁI TEMP_POSI �Ɠ������W�X�^�ł��B macro
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh106 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
107 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
108 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
109 mov TEMP_VIEW.w, CONST_1
140 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
141 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
142 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
143 mov TEMP_VIEW.w, CONST_1
145 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
182 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh383 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
384 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
385 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
386 mov TEMP_VIEW.w, CONST_1
391 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP0
392 add TEMP_VIEW.xyz, TEMP_VIEW, -TEMP1
398 mov o_View, -TEMP_VIEW
401 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW
402 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW
403 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h278 #define TEMP_VIEW r15 // ���ӁI TEMP_POSI �Ɠ������W�X�^�ł��B macro