Searched refs:TEMP_POSI (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 41 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 42 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 43 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 57 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X 59 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW 60 mov TEMP_POSI.w, CONST_1 161 dp4 MODL_POSI.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW [all …]
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 39 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 41 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 58 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 60 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 79 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X [all …]
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| D | GenTexcoordReflection.vsh | 23 mov TEMP2, -TEMP_POSI
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| D | CalcVertexLighting.vsh | 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 39 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 41 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 58 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW 59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW 60 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW 79 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X [all …]
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| D | GenTexcoordReflection.vsh | 23 mov TEMP2, -TEMP_POSI
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| D | VertexShader.h | 278 #define TEMP_POSI r15 macro
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| D | CalcVertexLighting.vsh | 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 375 mov TEMP_POSI.w, CONST_1 376 add TEMP_POSI.xyz, nw_position, nw_position_offset._XYZW 378 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW 379 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW 380 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 277 #define TEMP_POSI r15 macro
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