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Searched refs:TEMP_POSI (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh27 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
29 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
41 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
42 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
43 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
57 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
59 add TEMP_POSI.xyz, TEMP_POSI, nw_position_offset._XYZW
60 mov TEMP_POSI.w, CONST_1
161 dp4 MODL_POSI.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
39 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
41 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
58 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
60 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
79 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
[all …]
DGenTexcoordReflection.vsh23 mov TEMP2, -TEMP_POSI
DCalcVertexLighting.vsh36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh25 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
27 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
39 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
40 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
41 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
58 dp4 TEMP3.x, TEMP_POSI, nw_matrix_pallet[0 + a0.x]._XYZW
59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
60 dp4 TEMP3.z, TEMP_POSI, nw_matrix_pallet[2 + a0.x]._XYZW
79 mul TEMP_POSI.xyz, nw_position, nw_attribute_scale0._X
[all …]
DGenTexcoordReflection.vsh23 mov TEMP2, -TEMP_POSI
DVertexShader.h278 #define TEMP_POSI r15 macro
DCalcVertexLighting.vsh36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh375 mov TEMP_POSI.w, CONST_1
376 add TEMP_POSI.xyz, nw_position, nw_position_offset._XYZW
378 dp4 WRLD_POSI.x, TEMP_POSI, uModel[0]._XYZW
379 dp4 WRLD_POSI.y, TEMP_POSI, uModel[1]._XYZW
380 dp4 WRLD_POSI.z, TEMP_POSI, uModel[2]._XYZW
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h277 #define TEMP_POSI r15 macro