Searched refs:TEMP_NORM (Results 1 – 15 of 15) sorted by relevance
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | CalcQuaternion.vsh | 35 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 47 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 60 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 64 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 72 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy 73 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 77 add r6.w, TEMP_NORM.z, r5.y 78 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy [all …]
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| D | UserTransformMatrix.vsh | 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 131 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform 142 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 143 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW [all …]
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| D | GenTexcoordReflection.vsh | 27 dp3 TEMP1, TEMP2, TEMP_NORM 29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
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| D | CalcVertexLighting.vsh | 32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 64 dp3 TEMP6.x, TEMP_NORM, TEMP4
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| D | CalcHemisphereLighting.vsh | 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
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| D | GenTexcoordSphereReflection.vsh | 26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
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| D | VertexShader.h | 277 #define TEMP_NORM r14 macro
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcQuaternion.vsh | 35 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 47 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 60 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM 64 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x 72 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy 73 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 77 add r6.w, TEMP_NORM.z, r5.y 78 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy [all …]
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| D | TransformMatrix.vsh | 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 135 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 136 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW 137 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW [all …]
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| D | GenTexcoordReflection.vsh | 27 dp3 TEMP1, TEMP2, TEMP_NORM 29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
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| D | CalcVertexLighting.vsh | 32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW 64 dp3 TEMP6.x, TEMP_NORM, TEMP4
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| D | CalcHemisphereLighting.vsh | 23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
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| D | GenTexcoordSphereReflection.vsh | 26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 45 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 46 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 47 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 58 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y 110 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW 111 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW 112 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW 132 mov TEMP_NORM, CONST_0 146 mov o_Normal, TEMP_NORM 179 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW [all …]
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 276 #define TEMP_NORM r14 macro
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