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Searched refs:TEMP_NORM (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcQuaternion.vsh35 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
47 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
60 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
64 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
72 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy
73 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
77 add r6.w, TEMP_NORM.z, r5.y
78 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy
[all …]
DUserTransformMatrix.vsh43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
131 mul TEMP3.xyz, TEMP_NORM.xyz, extension_deform
142 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
143 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
[all …]
DGenTexcoordReflection.vsh27 dp3 TEMP1, TEMP2, TEMP_NORM
29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcVertexLighting.vsh32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
64 dp3 TEMP6.x, TEMP_NORM, TEMP4
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
DGenTexcoordSphereReflection.vsh26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
DVertexShader.h277 #define TEMP_NORM r14 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcQuaternion.vsh35 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
39 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
47 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
60 dp3 TEMP6.x, TEMP_NORM, TEMP_NORM
64 mul TEMP_NORM.xyz, TEMP_NORM.xyz, TEMP6.x
72 mul r5, TEMP_NORM.yzx, TEMP_TANG.zxy
73 mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
77 add r6.w, TEMP_NORM.z, r5.y
78 mul TEMP_TANG, r5.yzx, TEMP_NORM.zxy
[all …]
DTransformMatrix.vsh43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
80 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
135 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
136 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
137 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
[all …]
DGenTexcoordReflection.vsh27 dp3 TEMP1, TEMP2, TEMP_NORM
29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcVertexLighting.vsh32 … dp3 TEMP6.x, TEMP_NORM, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW
64 dp3 TEMP6.x, TEMP_NORM, TEMP4
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
DGenTexcoordSphereReflection.vsh26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh45 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
46 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
47 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
58 mul TEMP_NORM.xyz, nw_normal, nw_attribute_scale0._Y
110 dp3 TEMP_NORM.x, WRLD_NORM, nw_normal_matrix[0]._XYZW
111 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
112 dp3 TEMP_NORM.z, WRLD_NORM, nw_normal_matrix[2]._XYZW
132 mov TEMP_NORM, CONST_0
146 mov o_Normal, TEMP_NORM
179 dp3 WRLD_NORM.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h276 #define TEMP_NORM r14 macro