Searched refs:TEMP4 (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | CalcVertexLighting.vsh | 28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 30 cmp EQ, EQ, TEMP4.xy, CONST_0_1_1_1 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI 40 dp3 TEMP5.z, TEMP4, TEMP4 48 dp3 TEMP4.w, TEMP4, TEMP4 49 rsq TEMP4.w, TEMP4.w 50 mul TEMP4, TEMP4, TEMP4.w 52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 64 dp3 TEMP6.x, TEMP_NORM, TEMP4 [all …]
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| D | CalcHemisphereLighting.vsh | 28 mad TEMP4, TEMP2, TEMP1, TEMP3 30 mul TEMP4, TEMP4, TEMP_COLO.wwww 32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
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| D | UserTransformMatrix.vsh | 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
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| D | VertexShader.h | 241 #define TEMP4 r4 macro
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcVertexLighting.vsh | 28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W 30 cmp EQ, EQ, TEMP4.xy, CONST_0_1_1_1 36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI 40 dp3 TEMP5.z, TEMP4, TEMP4 48 dp3 TEMP4.w, TEMP4, TEMP4 49 rsq TEMP4.w, TEMP4.w 50 mul TEMP4, TEMP4, TEMP4.w 52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW 64 dp3 TEMP6.x, TEMP_NORM, TEMP4 [all …]
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| D | CalcHemisphereLighting.vsh | 28 mad TEMP4, TEMP2, TEMP1, TEMP3 30 mul TEMP4, TEMP4, TEMP_COLO.wwww 32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
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| D | TransformMatrix.vsh | 43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
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| /NW4C-1.2.23/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 147 mov TEMP4.xy, TEMP0 // TEMP4 = cos x, sin x, -, - 158 mov TEMP4.zw, TEMP0.xxxy // TEMP4 = cos x, sin x, cos y, sin y 169 #define cosx TEMP4.x 170 #define sinx TEMP4.y 171 #define cosy TEMP4.z 172 #define siny TEMP4.w 175 #define cossinx TEMP4.xy 177 #define sincosx TEMP4.yx
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 45 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW 46 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW 47 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW 50 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
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| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 240 #define TEMP4 r4 macro
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