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Searched refs:TEMP4 (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcVertexLighting.vsh28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
30 cmp EQ, EQ, TEMP4.xy, CONST_0_1_1_1
36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
40 dp3 TEMP5.z, TEMP4, TEMP4
48 dp3 TEMP4.w, TEMP4, TEMP4
49 rsq TEMP4.w, TEMP4.w
50 mul TEMP4, TEMP4, TEMP4.w
52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
64 dp3 TEMP6.x, TEMP_NORM, TEMP4
[all …]
DCalcHemisphereLighting.vsh28 mad TEMP4, TEMP2, TEMP1, TEMP3
30 mul TEMP4, TEMP4, TEMP_COLO.wwww
32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
DUserTransformMatrix.vsh43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
DVertexShader.h241 #define TEMP4 r4 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
30 cmp EQ, EQ, TEMP4.xy, CONST_0_1_1_1
36 sub TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._XYZW, TEMP_POSI
40 dp3 TEMP5.z, TEMP4, TEMP4
48 dp3 TEMP4.w, TEMP4, TEMP4
49 rsq TEMP4.w, TEMP4.w
50 mul TEMP4, TEMP4, TEMP4.w
52 …dp3 TEMP5.x, -TEMP4, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_DIRECTION + a0.x)._XYZW
64 dp3 TEMP6.x, TEMP_NORM, TEMP4
[all …]
DCalcHemisphereLighting.vsh28 mad TEMP4, TEMP2, TEMP1, TEMP3
30 mul TEMP4, TEMP4, TEMP_COLO.wwww
32 mad TEMP_COLO.xyz, TEMP4, nw_material_diffuse._XYZW, TEMP_COLO
DTransformMatrix.vsh43 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
44 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
45 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
62 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
64 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh147 mov TEMP4.xy, TEMP0 // TEMP4 = cos x, sin x, -, -
158 mov TEMP4.zw, TEMP0.xxxy // TEMP4 = cos x, sin x, cos y, sin y
169 #define cosx TEMP4.x
170 #define sinx TEMP4.y
171 #define cosy TEMP4.z
172 #define siny TEMP4.w
175 #define cossinx TEMP4.xy
177 #define sincosx TEMP4.yx
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh45 dp3 TEMP4.x, TEMP_NORM, nw_matrix_pallet[0 + a0.y]._XYZW
46 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.y]._XYZW
47 dp3 TEMP4.z, TEMP_NORM, nw_matrix_pallet[2 + a0.y]._XYZW
50 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h240 #define TEMP4 r4 macro