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Searched refs:TEMP1 (Results 1 – 14 of 14) sorted by relevance

/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DGenTexcoordSphereReflection.vsh24 mov TEMP1.xy, CONST_HALF
25 mov TEMP1.zw, CONST_0
26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
30 mov TEMP1, TEMP_TEX
31 add TEMP1.z, TEMP1.z, CONST_1
32 dp3 TEMP1, TEMP1, TEMP1
33 rsq TEMP2, TEMP1.x
DTransformMatrix.vsh23 mova a0.x, TEMP1.x
29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
36 add TEMP1.y, TEMP1.y, TEMP2.y
37 mova a0.xy, TEMP1.xy
47 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
55 add TEMP1.y, TEMP1.y, TEMP2.y
56 mova a0.xy, TEMP1.xy
70 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
[all …]
DGenTexcoordReflection.vsh27 dp3 TEMP1, TEMP2, TEMP_NORM
28 add TEMP1, TEMP1, TEMP1
29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
25 mad TEMP1, TEMP1, TEMP2, TEMP2
28 mad TEMP4, TEMP2, TEMP1, TEMP3
DCalcVertexLighting.vsh23 mov TEMP1, nw_material_ambient._XYZW
26 loop nw_vertex_light_count // ���[�v���ł�TEMP1,2,3�͎g�p�s��
70 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DGenTexcoordSphereReflection.vsh24 mov TEMP1.xy, CONST_HALF
25 mov TEMP1.zw, CONST_0
26 mad TEMP_TEX, TEMP_NORM, TEMP1, TEMP1
30 mov TEMP1, TEMP_TEX
31 add TEMP1.z, TEMP1.z, CONST_1
32 dp3 TEMP1, TEMP1, TEMP1
33 rsq TEMP2, TEMP1.x
DUserTransformMatrix.vsh23 mova a0.x, TEMP1.x
29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
36 add TEMP1.y, TEMP1.y, TEMP2.y
37 mova a0.xy, TEMP1.xy
47 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
48 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
55 add TEMP1.y, TEMP1.y, TEMP2.y
56 mova a0.xy, TEMP1.xy
70 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
71 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
[all …]
DGenTexcoordReflection.vsh27 dp3 TEMP1, TEMP2, TEMP_NORM
28 add TEMP1, TEMP1, TEMP1
29 mad TEMP_TEX, TEMP1, TEMP_NORM, -TEMP2
DCalcHemisphereLighting.vsh23 dp3 TEMP1, TEMP_NORM, nw_hemi_sphere_direction._XYZW
25 mad TEMP1, TEMP1, TEMP2, TEMP2
28 mad TEMP4, TEMP2, TEMP1, TEMP3
DCalcVertexLighting.vsh23 mov TEMP1, nw_material_ambient._XYZW
26 loop nw_vertex_light_count // ���[�v���ł�TEMP1,2,3�͎g�p�s��
70 …mad TEMP_COLO.xyz, TEMP1.xyz, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_AMBIENT + a0.x)._XYZ…
DVertexShader.h238 #define TEMP1 r1 macro
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh120 flr TEMP1, TEMP0
121 add in_rotate, TEMP0, -TEMP1
135 mov TEMP1, sincos_table[2]
139 mad TEMP0.xy, TEMP3.x, TEMP1.xy, TEMP1.zw
150 mad TEMP0.xy, TEMP3.y, TEMP1.xy, TEMP1.zw
161 mad TEMP0.xy, TEMP3.z, TEMP1.xy, TEMP1.zw
185 mul TEMP1.xy, cossinx, sincosz
186 mad mat0.y, TEMP1.y, siny, -TEMP1.x
187 mad mat1.z, TEMP1.x, siny, -TEMP1.y
189 mul TEMP1.xy, sincosx, sincosz
[all …]
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh25 mova a0.x, TEMP1.x
31 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
38 add TEMP1.y, TEMP1.y, TEMP2.y
39 mova a0.xy, TEMP1.xy
49 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI
50 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM
82 mul TEMP1.xy, nw_boneIndex.x, TEMP2.x
83 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
86 mul TEMP1.xy, nw_boneIndex.y, TEMP2.x
87 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
[all …]
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h237 #define TEMP1 r1 macro