Searched refs:StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand class59 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);62 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anoneac4b5990111::StartShadowRenderCommand74 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()114 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()138 StartShadowRenderCommand* m_StartCommand;257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;802 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()804 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand class59 NW_DISALLOW_COPY_AND_ASSIGN(StartShadowRenderCommand);62 StartShadowRenderCommand( in StartShadowRenderCommand() function in __anon3ce08f1b0111::StartShadowRenderCommand74 virtual ~StartShadowRenderCommand() {} in ~StartShadowRenderCommand()114 …RenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand* startCom… in EndShadowRenderCommand()138 StartShadowRenderCommand* m_StartCommand;257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL;872 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes()874 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()