Searched refs:SoundThread (Results 1 – 11 of 11) sorted by relevance
93 SoundThread::SoundThread() in SoundThread() function in nw::snd::internal::driver::SoundThread125 SoundThread& SoundThread::GetInstance() in GetInstance()127 static SoundThread instance; in GetInstance()131 bool SoundThread::CreateImpl( bool enableGetTick ) in CreateImpl()149 bool SoundThread::CreateSoundThread( in CreateSoundThread()195 bool SoundThread::CreateSoundThread( in CreateSoundThread()227 bool SoundThread::CreateUserSoundThread( in CreateUserSoundThread()243 bool SoundThread::Create( in Create()266 void SoundThread::Initialize() in Initialize()271 void SoundThread::Destroy() in Destroy()[all …]
145 internal::driver::SoundThread::GetInstance().Initialize(); in Initialize()196 result = internal::driver::SoundThread::GetInstance().CreateSoundThread( in Initialize()210 result = internal::driver::SoundThread::GetInstance().CreateSoundThread( in Initialize()219 result = internal::driver::SoundThread::GetInstance().CreateUserSoundThread( in Initialize()227 result = internal::driver::SoundThread::GetInstance().Create( in Initialize()252 internal::driver::SoundThread::GetInstance().Destroy(); in Finalize()273 internal::driver::SoundThread::GetInstance().Finalize(); in Finalize()
150 SoundThread::GetInstance().RegisterPlayerCallback( this ); in Start()263 SoundThread::GetInstance().UnregisterPlayerCallback( this ); in FinishPlayer()
289 SoundThread::GetInstance().RegisterPlayerCallback( this ); in Start()707 SoundThread::GetInstance().UnregisterPlayerCallback( this ); in FinishPlayer()
403 SoundThread::GetInstance().RegisterPlayerCallback( this ); in Start()454 SoundThread::GetInstance().UnregisterPlayerCallback( this ); in Stop()
1668 internal::driver::SoundThread::GetInstance().IncrNoteOnCount(); in NoteOn()
324 internal::driver::SoundThread::GetInstance().RegisterSoundFrameUserCallback( in SetSoundFrameUserCallback()337 internal::driver::SoundThread::GetInstance().ClearSoundFrameUserCallback(); in ClearSoundFrameUserCallback()358 internal::driver::SoundThread::GetInstance().FrameProcessForExternalThread(); in SoundFrameProcess()413 internal::driver::SoundThread::GetInstance().Lock(); in LockSoundThread()416 internal::driver::SoundThread::GetInstance().Lock(); in LockSoundThread()436 internal::driver::SoundThread::GetInstance().Unlock(); in UnlockSoundThread()439 internal::driver::SoundThread::GetInstance().Unlock(); in UnlockSoundThread()898 internal::driver::SoundThread::GetInstance().GetTickCount( tick, count ); in GetSoundThreadTickCount()916 internal::driver::SoundThread::GetInstance().ClearTickCount(); in ClearSoundThreadTickCount()
33 class SoundThread74 static SoundThread& GetInstance();175 SoundThread();251 SoundThread::GetInstance().Lock(); in SoundThreadLock()256 SoundThread::GetInstance().Unlock(); in ~SoundThreadLock()
76 class WaveSoundPlayer : public BasicSoundPlayer, public DisposeCallback, public SoundThread::Player…
79 class StreamSoundPlayer : public BasicSoundPlayer, public SoundThread::PlayerCallback
115 class SequenceSoundPlayer : public BasicSoundPlayer, public DisposeCallback, public SoundThread::Pl…