Searched refs:SoundPlayer (Results 1 – 8 of 8) sorted by relevance
38 SoundPlayer::SoundPlayer() in SoundPlayer() function in nw::snd::SoundPlayer62 SoundPlayer::~SoundPlayer() in ~SoundPlayer()76 void SoundPlayer::Update() in Update()99 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound()120 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound()140 void SoundPlayer::SetVolume( float volume ) in SetVolume()156 void SoundPlayer::SetLpfFreq( float lpfFreq ) in SetLpfFreq()171 void SoundPlayer::SetBiquadFilter( int type, float value ) in SetBiquadFilter()186 void SoundPlayer::SetMainSend( float send ) in SetMainSend()201 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend()[all …]
217 size += ut::RoundUp( playerCount * sizeof( SoundPlayer ), 4 ); in GetRequiredMemSize()408 size_t requireSize = playerCount * sizeof( SoundPlayer ); in SetupSoundPlayer()419 m_pSoundPlayers = reinterpret_cast<SoundPlayer*>( buf ); in SetupSoundPlayer()424 ++playerIndex, ptr += sizeof( SoundPlayer ) ) in SetupSoundPlayer()426 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer()654 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()661 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( const char* pStr ) in GetSoundPlayer()843 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl()
662 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()679 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
29 class SoundPlayer; variable45 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()67 SoundPlayer* m_pPlayer;
50 class SoundPlayer81 SoundPlayer();88 ~SoundPlayer();453 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound()486 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder()
34 class SoundPlayer; variable322 SoundPlayer* GetSoundPlayer() { return m_pSoundPlayer; } in GetSoundPlayer()323 const SoundPlayer* GetSoundPlayer() const { return m_pSoundPlayer; } in GetSoundPlayer()325 void AttachSoundPlayer( SoundPlayer* player );326 void DetachSoundPlayer( SoundPlayer* player );388 SoundPlayer* m_pSoundPlayer;
44 class SoundPlayer; variable313 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );326 SoundPlayer& GetSoundPlayer( const char* pPlayerName );532 SoundPlayer* m_pSoundPlayers;
2 NW4C SoundPlayer16 SoundPlayer is a tool for confirming how data created with NW4C SoundMaker sounds when played back …48 2. Once SoundPlayer-TS.cci is created, load it using PARNTER-CTR/S. For details on using PARTNER-CT…57 The sound archive file is renamed SoundPlayer.bcsar.