Home
last modified time | relevance | path

Searched refs:SoundPlayer (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundPlayer.cpp38 SoundPlayer::SoundPlayer() in SoundPlayer() function in nw::snd::SoundPlayer
62 SoundPlayer::~SoundPlayer() in ~SoundPlayer()
76 void SoundPlayer::Update() in Update()
99 void SoundPlayer::StopAllSound( int fadeFrames ) in StopAllSound()
120 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound()
140 void SoundPlayer::SetVolume( float volume ) in SetVolume()
156 void SoundPlayer::SetLpfFreq( float lpfFreq ) in SetLpfFreq()
171 void SoundPlayer::SetBiquadFilter( int type, float value ) in SetBiquadFilter()
186 void SoundPlayer::SetMainSend( float send ) in SetMainSend()
201 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend()
[all …]
Dsnd_SoundArchivePlayer.cpp217 size += ut::RoundUp( playerCount * sizeof( SoundPlayer ), 4 ); in GetRequiredMemSize()
408 size_t requireSize = playerCount * sizeof( SoundPlayer ); in SetupSoundPlayer()
419 m_pSoundPlayers = reinterpret_cast<SoundPlayer*>( buf ); in SetupSoundPlayer()
424 ++playerIndex, ptr += sizeof( SoundPlayer ) ) in SetupSoundPlayer()
426 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer()
654 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer()
661 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( const char* pStr ) in GetSoundPlayer()
843 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl()
Dsnd_BasicSound.cpp662 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer()
679 void BasicSound::DetachSoundPlayer( SoundPlayer* player ) in DetachSoundPlayer()
/NW4C-1.2.23/include/nw/snd/
Dsnd_PlayerHeap.h29 class SoundPlayer; variable
45 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer()
67 SoundPlayer* m_pPlayer;
Dsnd_SoundPlayer.h50 class SoundPlayer
81 SoundPlayer();
88 ~SoundPlayer();
453 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound()
486 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder()
Dsnd_BasicSound.h34 class SoundPlayer; variable
322 SoundPlayer* GetSoundPlayer() { return m_pSoundPlayer; } in GetSoundPlayer()
323 const SoundPlayer* GetSoundPlayer() const { return m_pSoundPlayer; } in GetSoundPlayer()
325 void AttachSoundPlayer( SoundPlayer* player );
326 void DetachSoundPlayer( SoundPlayer* player );
388 SoundPlayer* m_pSoundPlayer;
Dsnd_SoundArchivePlayer.h44 class SoundPlayer; variable
313 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );
326 SoundPlayer& GetSoundPlayer( const char* pPlayerName );
532 SoundPlayer* m_pSoundPlayers;
/NW4C-1.2.23/tools/SoundPlayer/
DReadme.txt2 NW4C SoundPlayer
16 SoundPlayer is a tool for confirming how data created with NW4C SoundMaker sounds when played back …
48 2. Once SoundPlayer-TS.cci is created, load it using PARNTER-CTR/S. For details on using PARTNER-CT…
57 The sound archive file is renamed SoundPlayer.bcsar.