Searched refs:SoundArchiveFile (Results 1 – 6 of 6) sorted by relevance
112 SoundArchiveFile::FileHeader::GetReferenceBy( u16 typeId ) const in GetReferenceBy()125 const SoundArchiveFile::StringBlock*126 SoundArchiveFile::FileHeader::GetStringBlock() const132 const SoundArchiveFile::InfoBlock*133 SoundArchiveFile::FileHeader::GetInfoBlock() const139 const SoundArchiveFile::FileBlock*140 SoundArchiveFile::FileHeader::GetFileBlock() const148 u32 SoundArchiveFile::FileHeader::GetStringBlockSize() const in GetStringBlockSize()152 u32 SoundArchiveFile::FileHeader::GetInfoBlockSize() const in GetInfoBlockSize()156 u32 SoundArchiveFile::FileHeader::GetFileBlockSize() const in GetFileBlockSize()[all …]
85 const SoundArchiveFile::FileHeader& header = in Initialize()86 *reinterpret_cast<const SoundArchiveFile::FileHeader*>( soundArchiveData ); in Initialize()100 &reinterpret_cast<const SoundArchiveFile::StringBlock*>( stringBlock )->body; in SetStringBlock()106 &reinterpret_cast<const SoundArchiveFile::InfoBlock*>( infoBlock )->body; in SetInfoBlock()202 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo()223 const SoundArchiveFile::BankInfo* data = m_pInfoBlockBody->GetBankInfo( bankId ); in ReadBankInfo()236 const SoundArchiveFile::PlayerInfo* data = m_pInfoBlockBody->GetPlayerInfo( playerId ); in ReadPlayerInfo()251 …const SoundArchiveFile::SoundGroupInfo* data = m_pInfoBlockBody->GetSoundGroupInfo( soundGroupId ); in ReadSoundGroupInfo()266 const SoundArchiveFile::GroupInfo* data = m_pInfoBlockBody->GetGroupInfo( groupId ); in ReadGroupInfo()279 const SoundArchiveFile::WaveArchiveInfo* data = m_pInfoBlockBody->GetWaveArchiveInfo( warcId ); in ReadWaveArchiveInfo()[all …]
127 ut::RoundUp( sizeof(internal::SoundArchiveFile::FileHeader), 32 ) ); in LoadFileHeader()128 u8 headerArea[ sizeof(internal::SoundArchiveFile::FileHeader) + 32*2 ]; in LoadFileHeader()
204 ut::RoundUp( sizeof(internal::SoundArchiveFile::FileHeader), 32 ) in LoadFileHeader()206 u8 headerArea[ sizeof(internal::SoundArchiveFile::FileHeader) + 32*2 ]; // 前後32バイトずつの余裕を持つ in LoadFileHeader()
126 SoundArchiveFile::FileHeader m_Header;127 const SoundArchiveFile::StringBlockBody* m_pStringBlockBody;128 const SoundArchiveFile::InfoBlockBody* m_pInfoBlockBody;129 const SoundArchiveFile::FileBlockBody* m_pFileBlockBody;
29 struct SoundArchiveFile struct