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Searched refs:SoundArchive (Results 1 – 25 of 39) sorted by relevance

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/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchiveFileReader.h55 SoundArchive::ItemId GetItemId( const char* pStr ) const;
56 const char* GetItemLabel( SoundArchive::ItemId id ) const;
57 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const;
61 const char* GetString( SoundArchive::ItemId stringId ) const; // 本当は private
78 SoundArchive::ItemId soundId,
79 SoundArchive::SoundInfo* info ) const;
81 SoundArchive::ItemId bankId,
82 SoundArchive::BankInfo* info ) const;
84 SoundArchive::ItemId playerId,
85 SoundArchive::PlayerInfo* info ) const;
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Dsnd_SoundDataManager.h41 virtual const void* GetFileAddress( SoundArchive::FileId fileId ) const = 0;
42 virtual const void* GetFileWaveDataAddress( SoundArchive::FileId fileId ) const = 0;
122 size_t GetRequiredMemSize( const SoundArchive* arc ) const;
150 bool Initialize( const SoundArchive* arc, void* buffer, u32 size );
215 SoundArchive::ItemId id,
272 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;
303 const void* SetFileAddress( SoundArchive::FileId fileId, const void* address );
306 const void* detail_GetFileAddress( SoundArchive::FileId fileId ) const;
335 SoundArchive::ItemId soundId,
341 SoundArchive::ItemId soundId,
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Dsnd_SoundArchivePlayer.h153 size_t GetRequiredMemSize( const SoundArchive* arc );
170 size_t GetRequiredStreamBufferSize( const SoundArchive* arc );
222 const SoundArchive* arc,
300 const SoundArchive& GetSoundArchive() const;
313 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );
446 virtual SoundArchive::ItemId detail_GetItemId( const char* pString ) in detail_GetItemId()
461 const void* detail_GetFileAddress( SoundArchive::FileId fileId ) const;
476 SoundArchive::ItemId soundId,
484 const SoundArchive::SoundInfo* commonInfo,
485 const SoundArchive::SequenceSoundInfo* info,
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Dsnd_SoundStartable.h286 SoundArchive::ItemId bankIds[ SoundArchive::SEQ_BANK_MAX ];
291 for ( int i = 0; i < SoundArchive::SEQ_BANK_MAX; i++ ) in SeqSoundInfo()
293 bankIds[ i ] = SoundArchive::INVALID_ID; in SeqSoundInfo()
311 SoundArchive::ItemId playerId;
373 SoundArchive::ItemId soundId,
444 SoundArchive::ItemId soundId,
515 SoundArchive::ItemId soundId,
565 virtual SoundArchive::ItemId detail_GetItemId( const char* pString ) = 0;
Dsnd_SoundArchiveLoader.h37 SoundArchiveLoader( const SoundArchive& arc );
41 SoundArchive::FileId fileId,
47 SoundArchive::FileId fileId,
55 const SoundArchive& m_Arc;
Dsnd_SoundArchiveFile.h90 const char* GetString( SoundArchive::ItemId stringId ) const;
226 const SoundInfo* GetSoundInfo( SoundArchive::ItemId soundId ) const;
227 const BankInfo* GetBankInfo( SoundArchive::ItemId bankId ) const;
228 const PlayerInfo* GetPlayerInfo( SoundArchive::ItemId playerId ) const;
229 const SoundGroupInfo* GetSoundGroupInfo( SoundArchive::ItemId soundGroupId ) const;
230 const GroupInfo* GetGroupInfo( SoundArchive::ItemId groupId ) const;
231 const WaveArchiveInfo* GetWaveArchiveInfo( SoundArchive::ItemId warcId ) const;
232 const FileInfo* GetFileInfo( SoundArchive::FileId fileId ) const;
236 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const;
237 SoundArchive::StringId GetItemStringId( SoundArchive::ItemId id ) const;
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Dsnd_Sound3DManager.h38 class SoundArchive; variable
187 size_t GetRequiredMemSize( const SoundArchive* archive );
211 const SoundArchive* archive,
217 bool InitializeWithMoreSoundArchive( const SoundArchive* archive );
Dsnd_Bank.h25 class SoundArchive; variable
47 const SoundArchive& archive,
Dsnd_FrameHeap.h72 void Dump( nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc );
122 void Dump( nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc );
Dsnd_SoundArchive.h57 class SoundArchive
477 SoundArchive();
485 virtual ~SoundArchive();
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchive.cpp45 SoundArchive::SoundArchive() in SoundArchive() function in nw::snd::SoundArchive
61 SoundArchive::~SoundArchive() in ~SoundArchive()
65 bool SoundArchive::IsAvailable() const in IsAvailable()
71 void SoundArchive::Initialize( internal::SoundArchiveFileReader* fileReader ) in Initialize()
87 void SoundArchive::Finalize() in Finalize()
94 u32 SoundArchive::GetSoundCount() const in GetSoundCount()
98 u32 SoundArchive::GetPlayerCount() const in GetPlayerCount()
102 u32 SoundArchive::GetSoundGroupCount() const in GetSoundGroupCount()
106 u32 SoundArchive::GetGroupCount() const in GetGroupCount()
110 u32 SoundArchive::GetBankCount() const in GetBankCount()
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Dsnd_SoundArchiveFileReader.cpp114 const char* SoundArchiveFileReader::GetString( SoundArchive::ItemId stringId ) const in GetString()
126 SoundArchive::ItemId SoundArchiveFileReader::GetItemId( const char* pStr ) const in GetItemId()
130 return SoundArchive::INVALID_ID; in GetItemId()
134 const char* SoundArchiveFileReader::GetItemLabel( SoundArchive::ItemId id ) const in GetItemLabel()
141 SoundArchive::StringId stringId = m_pInfoBlockBody->GetItemStringId( id ); in GetItemLabel()
142 if ( stringId == SoundArchive::INVALID_ID ) in GetItemLabel()
148 SoundArchive::FileId SoundArchiveFileReader::GetItemFileId( SoundArchive::ItemId id ) const in GetItemFileId()
197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo()
218 SoundArchive::ItemId bankId, SoundArchive::BankInfo* info ) const in ReadBankInfo()
231 SoundArchive::ItemId playerId, SoundArchive::PlayerInfo* info ) const in ReadPlayerInfo()
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Dsnd_SoundDataManager.cpp68 size_t SoundDataManager::GetRequiredMemSize( const SoundArchive* arc ) const in GetRequiredMemSize()
79 bool SoundDataManager::Initialize( const SoundArchive* arc, void* buffer, u32 size ) in Initialize()
126 const SoundArchive* arc, in CreateFileAddressTable()
171 SoundArchive::ItemId itemId, in LoadData()
180 if ( itemId == SoundArchive::INVALID_ID ) return false; in LoadData()
188 case SoundArchive::SOUND_TYPE_SEQ: in LoadData()
190 case SoundArchive::SOUND_TYPE_WAVE: in LoadData()
192 case SoundArchive::SOUND_TYPE_STRM: in LoadData()
218 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData()
224 SoundArchive::FileId fileId, in LoadImpl()
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Dsnd_SoundArchivePlayer.cpp107 const SoundArchive* arc, in Initialize()
170 for ( SoundArchive::ItemId playerId = 0; playerId < m_SoundPlayerCount ; ++playerId ) in Finalize()
208 size_t SoundArchivePlayer::GetRequiredMemSize( const SoundArchive* arc ) in GetRequiredMemSize()
221 SoundArchive::PlayerInfo playerInfo; in GetRequiredMemSize()
240 SoundArchive::SoundArchivePlayerInfo soundArchivePlayerInfo; in GetRequiredMemSize()
275 const nw::snd::SoundArchive* arc ) in GetRequiredStreamBufferSize()
281 SoundArchive::SoundArchivePlayerInfo soundArchivePlayerInfo; in GetRequiredStreamBufferSize()
307 bool SoundArchivePlayer::SetupMram( const SoundArchive* arc, void* buffer, unsigned long size ) in SetupMram()
319 SoundArchive::SoundArchivePlayerInfo soundArchivePlayerInfo; in SetupMram()
402 const SoundArchive* arc, in SetupSoundPlayer()
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Dsnd_HioSoundArchive.cpp174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
175 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
176 SoundArchive::SoundInfo info; in LoadHeader()
185 SoundArchive::Sound3DInfo info3d; in LoadHeader()
206 case SoundArchive::SOUND_TYPE_SEQ: in LoadHeader()
208 SoundArchive::SequenceSoundInfo seqInfo; in LoadHeader()
219 case SoundArchive::SOUND_TYPE_STRM: in LoadHeader()
221 SoundArchive::StreamSoundInfo strmInfo; in LoadHeader()
227 case SoundArchive::SOUND_TYPE_WAVE: in LoadHeader()
229 SoundArchive::WaveSoundInfo wsdInfo; in LoadHeader()
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Dsnd_FrameHeap.cpp35 u32 GetWaveArchiveId( u32 fileId, const SoundArchive& arc ) in GetWaveArchiveId()
39 SoundArchive::WaveArchiveInfo info; in GetWaveArchiveId()
40 SoundArchive::ItemId id = in GetWaveArchiveId()
50 return SoundArchive::INVALID_ID; in GetWaveArchiveId()
380 nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc ) in Dump()
408 nw::snd::SoundDataManager& mgr, nw::snd::SoundArchive& arc ) in Dump()
425 SoundArchive::ItemId itemId = SoundArchive::INVALID_ID; in Dump()
432 SoundArchive::BankInfo info; in Dump()
433 SoundArchive::ItemId id = in Dump()
448 SoundArchive::GroupInfo info; in Dump()
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Dsnd_SoundArchiveFile.cpp32 const u32 DEFAULT_STRING_ID = SoundArchive::INVALID_ID;
186 SoundArchiveFile::StringBlockBody::GetString( SoundArchive::ItemId stringId ) const in GetString()
188 if ( stringId == SoundArchive::INVALID_ID ) in GetString()
205 return SoundArchive::INVALID_ID; in GetItemIdImpl()
211 return SoundArchive::INVALID_ID; in GetItemIdImpl()
270 SoundArchiveFile::InfoBlockBody::GetSoundInfo( SoundArchive::ItemId itemId ) const in GetSoundInfo()
287 SoundArchiveFile::InfoBlockBody::GetBankInfo( SoundArchive::ItemId itemId ) const in GetBankInfo()
304 SoundArchiveFile::InfoBlockBody::GetPlayerInfo( SoundArchive::ItemId itemId ) const in GetPlayerInfo()
321 SoundArchiveFile::InfoBlockBody::GetSoundGroupInfo( SoundArchive::ItemId itemId ) const in GetSoundGroupInfo()
338 SoundArchiveFile::InfoBlockBody::GetGroupInfo( SoundArchive::ItemId itemId ) const in GetGroupInfo()
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Dsnd_RomSoundArchive.cpp287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader()
288 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
289 SoundArchive::SoundInfo info; in LoadHeader()
298 SoundArchive::Sound3DInfo info3d; in LoadHeader()
319 case SoundArchive::SOUND_TYPE_SEQ: in LoadHeader()
321 SoundArchive::SequenceSoundInfo seqInfo; in LoadHeader()
332 case SoundArchive::SOUND_TYPE_STRM: in LoadHeader()
334 SoundArchive::StreamSoundInfo strmInfo; in LoadHeader()
340 case SoundArchive::SOUND_TYPE_WAVE: in LoadHeader()
342 SoundArchive::WaveSoundInfo wsdInfo; in LoadHeader()
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Dsnd_SoundArchiveLoader.cpp53 SoundArchiveLoader::SoundArchiveLoader( const SoundArchive& arc ) in SoundArchiveLoader()
88 SoundArchive::FileId fileId, in ReadFile()
96 FileStreamHandle stream = const_cast<SoundArchive&>(m_Arc).detail_OpenFileStream( in ReadFile()
161 SoundArchive::FileId fileId, in LoadFile()
168 SoundArchive::FileInfo fileInfo; in LoadFile()
Dsnd_Sound3DEngine.cpp162 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_VOLUME ) in UpdateAmbientParam()
166 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_PRIORITY ) in UpdateAmbientParam()
170 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_PAN ) in UpdateAmbientParam()
174 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_SPAN ) in UpdateAmbientParam()
178 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_FILTER ) in UpdateAmbientParam()
206 if ( sound3DParam->ctrlFlag & SoundArchive::Sound3DInfo::FLAG_CTRL_PRIORITY ) in GetAmbientPriority()
Dsnd_Sound3DManager.cpp67 size_t Sound3DManager::GetRequiredMemSize( const SoundArchive* arc ) in GetRequiredMemSize()
73 SoundArchive::SoundArchivePlayerInfo soundArchivePlayerInfo; in GetRequiredMemSize()
96 const SoundArchive* arc, in Initialize()
122 bool Sound3DManager::InitializeWithMoreSoundArchive( const SoundArchive* arc ) in InitializeWithMoreSoundArchive()
297 decayCurve( SoundArchive::Sound3DInfo::DECAY_CURVE_LOG ), in Sound3DParam()
Dsnd_Sound3DActor.cpp134 const SoundArchive& soundArchive = m_pArchivePlayer->GetSoundArchive(); in SetupSound()
136 SoundArchive::Sound3DInfo p; in SetupSound()
146 case SoundArchive::Sound3DInfo::DECAY_CURVE_LOG: in SetupSound()
149 case SoundArchive::Sound3DInfo::DECAY_CURVE_LINEAR: in SetupSound()
Dsnd_SoundStartable.cpp117 if ( soundId == SoundArchive::INVALID_ID ) in StartSound()
180 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound()
231 if ( soundId == SoundArchive::INVALID_ID ) in PrepareSound()
Dsnd_SoundActor.cpp281 SoundArchive::ItemId SoundActor::detail_GetItemId( const char* pString ) in detail_GetItemId()
285 return SoundArchive::INVALID_ID; in detail_GetItemId()
Dsnd_MemorySoundArchive.cpp65 SoundArchive::Initialize( &m_FileReader ); in Initialize()
108 SoundArchive::Finalize(); in Finalize()

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