Searched refs:SkeletalModelArray (Results 1 – 4 of 4) sorted by relevance
100 typedef nw::ut::FixedSizeArray<nw::gfx::SkeletalModel*, MODEL_COUNT> SkeletalModelArray; typedef103 SkeletalModelArray s_SkeletalModels;565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()648 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()[all …]
48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; typedef103 typedef SkeletalModelArray SkeletalModelArray; typedef405 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()414 SkeletalModelArray::const_iterator GetSkeletalModelsBegin() const in GetSkeletalModelsBegin()423 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()432 SkeletalModelArray::const_iterator GetSkeletalModelsEnd() const in GetSkeletalModelsEnd()997 SkeletalModelArray skeletalModels, in SceneContext()1029 SkeletalModelArray m_SkeletalModels;
35 SkeletalModelArray skeletalModels(allocator); in Create()52 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()