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Searched refs:SkeletalModelArray (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp100 typedef nw::ut::FixedSizeArray<nw::gfx::SkeletalModel*, MODEL_COUNT> SkeletalModelArray; typedef
103 SkeletalModelArray s_SkeletalModels;
565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
648 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()
649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; typedef
103 typedef SkeletalModelArray SkeletalModelArray; typedef
405 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()
414 SkeletalModelArray::const_iterator GetSkeletalModelsBegin() const in GetSkeletalModelsBegin()
423 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()
432 SkeletalModelArray::const_iterator GetSkeletalModelsEnd() const in GetSkeletalModelsEnd()
997 SkeletalModelArray skeletalModels, in SceneContext()
1029 SkeletalModelArray m_SkeletalModels;
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneContext.cpp35 SkeletalModelArray skeletalModels(allocator); in Create()
52 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
Dgfx_SceneUpdater.cpp180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()