| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SkeletalModel.cpp | 33 NW_UT_RUNTIME_TYPEINFO_DEFINITION( SkeletalModel, Model ); 36 SkeletalModel* 37 SkeletalModel::Builder::Create( in Create() 78 void* memory = allocator->Alloc(sizeof(SkeletalModel)); in Create() 81 SkeletalModel* model = new(memory) SkeletalModel( in Create() 102 SkeletalModel::Accept( in Accept() 112 SkeletalModel::CreateSkeletalAnimGroup(os::IAllocator* allocator) in CreateSkeletalAnimGroup() 182 SkeletalModel::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject() 209 SkeletalModel::Initialize(os::IAllocator* allocator) in Initialize()
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| D | gfx_SceneInitializer.cpp | 76 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
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| D | gfx_SceneBuilder.cpp | 145 SkeletalModel* node = SkeletalModel::Builder() in BuildSceneObject()
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| D | gfx_MeshRenderer.cpp | 172 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() 518 SkeletalModel* skeletalModel, in SetMatrixPalette()
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| D | gfx_SceneTraverser.cpp | 98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SkeletalModel.h | 43 class SkeletalModel : public Model 46 NW_DISALLOW_COPY_AND_ASSIGN(SkeletalModel); 182 SkeletalModel* Create( 226 size += sizeof(SkeletalModel); in GetMemorySizeInternal() 227 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal() 231 SkeletalModel::Description m_Description; 359 SkeletalModel( in SkeletalModel() function 364 const SkeletalModel::Description& description) in SkeletalModel() 381 virtual ~SkeletalModel() in ~SkeletalModel()
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| D | gfx_MeshRenderer.h | 37 class SkeletalModel; variable 129 SkeletalModel* skeletalModel,
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| D | gfx_Skeleton.h | 34 class SkeletalModel; variable 300 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() 303 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel() 306 void SetOwnerSkeletalModel(SkeletalModel* ownerSkeletalModel) in SetOwnerSkeletalModel() 459 SkeletalModel* m_OwnerSkeletalModel;
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| D | gfx_ISceneVisitor.h | 29 class SkeletalModel; variable 74 virtual void VisitSkeletalModel(SkeletalModel* model) = 0;
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| D | gfx_RenderQueue.h | 158 typedef SkeletalModel ModelType; 241 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, AlwaysCalcul… 251 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, IsCalculatin… 306 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF… 316 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF… 516 SkeletalModel* model, in EnqueueSkeletalModel()
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| D | gfx_SceneUpdateHelper.h | 82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator()
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| D | gfx_SceneTraverser.h | 70 virtual void VisitSkeletalModel(SkeletalModel* model);
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| D | gfx_SceneInitializer.h | 91 virtual void VisitSkeletalModel(SkeletalModel* model);
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| D | gfx_SceneContext.h | 28 class SkeletalModel; variable 48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray; 395 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 63 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel() 216 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() 220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() 415 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmModel.h | 47 void SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ); 144 nw::gfx::SkeletalModel* m_SkeletalModel;
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 102 nw::gfx::SkeletalModel* skeletalModel; 238 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim() 350 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 487 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() 497 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel() 510 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 94 nw::gfx::SkeletalModel* s_AnimModel = NULL; 225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed() 400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 98 nw::gfx::SkeletalModel* s_AnimModel = NULL; 233 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 279 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation() 381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 104 nw::gfx::SkeletalModel* s_AnimModel = NULL; 275 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 411 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender() 556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 98 nw::gfx::SkeletalModel* s_AnimModel = NULL; 224 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim() 355 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 344 if (nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)) in BuildResources() 346 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 133 nw::gfx::SkeletalModel* s_SkeletalModel = NULL; 197 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() 505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 513 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() 514 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation()
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