Home
last modified time | relevance | path

Searched refs:ShaderProgram (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp30 ShaderProgram::ShaderProgram(os::IAllocator* allocator) in ShaderProgram() function in nw::gfx::ShaderProgram
65 ShaderProgram::~ShaderProgram() in ~ShaderProgram()
71 ShaderProgram::ActivateDescription(ResShaderProgramDescription shaderProgramDescription) in ActivateDescription()
128 ShaderProgram::ActivateShaderProgramMode(bool useGeometry) in ActivateShaderProgramMode()
Dgfx_RenderContext.cpp81 void* shaderProgramMemory = allocator->Alloc(sizeof(ShaderProgram)); in Create()
90 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()
116 GfxPtr<ShaderProgram> shaderProgram, in RenderContext()
446 ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexAttribute()
573 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateHemiSphereLight()
731 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLights()
756 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in ActivateVertexLight()
882 const ShaderProgram* shaderProgram = this->GetShaderProgram(); in RenderPrimitive()
Dgfx_ParticleMaterialActivator.cpp67 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_MaterialState.cpp223 const ShaderProgram* shaderProgram, in ActivateTextureCoordinators()
504 const ShaderProgram* shaderProgram, in ActivateParticleTextureCoordinators()
Dgfx_MeshRenderer.cpp168 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
530 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
Dgfx_MaterialActivator.cpp54 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
Dgfx_SimpleMaterialActivator.cpp72 const ShaderProgram* shaderProgram = renderContext->GetShaderProgram(); in Activate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MaterialState.h63 const ShaderProgram* shaderProgram,
75 const ShaderProgram* shaderProgram,
87 const ShaderProgram* shaderProgram,
116 const ShaderProgram* shaderProgram,
128 const ShaderProgram* shaderProgram,
141 const ShaderProgram* shaderProgram,
179 const ShaderProgram* shaderProgram,
403 const ShaderProgram* shaderProgram, in ActivateShaderParameter()
475 const ShaderProgram* shaderProgram, in ActivateFragmentLightParameters()
508 const ShaderProgram* shaderProgram, in ActivateShadingParameters()
[all …]
Dgfx_RenderContext.h50 class ShaderProgram; variable
404 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
409 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
490 GfxPtr<ShaderProgram> shaderProgram,
559 GfxPtr<ShaderProgram> m_ShaderProgram;
Dgfx_ShaderProgram.h54 class ShaderProgram : public GfxObject
612 ShaderProgram(os::IAllocator* allocator);
618 virtual ~ShaderProgram();
634 ShaderProgram::GetVertexAttributeIndex( in GetVertexAttributeIndex()
Dgfx_ActivateCommand.h35 class ShaderProgram; variable