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Searched refs:SetWorldMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmModel.h66 void SetWorldMatrix( const nw::math::MTX34* matrix );
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp348 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrix()
350 this->m_ShaderProgram->SetWorldMatrix(model->WorldMatrix()); in SetModelMatrix()
355 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
360 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrix()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp137 void SmModel::SetWorldMatrix( const nw::math::MTX34* matrix ) in SetWorldMatrix() function in __anona1c612470111::SmModel
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderProgram.h169 void SetWorldMatrix(const math::MTX34& world) const in SetWorldMatrix() function