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Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp772 shaderProgram->SetUniversal( in ActivateVertexLight()
776 shaderProgram->SetUniversal( in ActivateVertexLight()
788 shaderProgram->SetUniversal( in ActivateVertexLight()
798 shaderProgram->SetUniversal( in ActivateVertexLight()
803 shaderProgram->SetUniversal( in ActivateVertexLight()
833 shaderProgram->SetUniversal( in ActivateVertexLight()
837 shaderProgram->SetUniversal( in ActivateVertexLight()
843 shaderProgram->SetUniversal( in ActivateVertexLight()
Dgfx_MeshRenderer.cpp212 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()
214 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()
603 shaderProgram->SetUniversal( in SetMatrixPalette()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderProgram.h197 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function
207 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function
217 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function