Searched refs:SetUniversal (Results 1 – 3 of 3) sorted by relevance
772 shaderProgram->SetUniversal( in ActivateVertexLight()776 shaderProgram->SetUniversal( in ActivateVertexLight()788 shaderProgram->SetUniversal( in ActivateVertexLight()798 shaderProgram->SetUniversal( in ActivateVertexLight()803 shaderProgram->SetUniversal( in ActivateVertexLight()833 shaderProgram->SetUniversal( in ActivateVertexLight()837 shaderProgram->SetUniversal( in ActivateVertexLight()843 shaderProgram->SetUniversal( in ActivateVertexLight()
212 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()214 shaderProgram->SetUniversal(0, model->WorldMatrix()); in RenderSeparateDataShape()603 shaderProgram->SetUniversal( in SetMatrixPalette()
197 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() function207 void SetUniversal(int index, const math::MTX34& mtx) const in SetUniversal() function217 void SetUniversal(int index, const math::MTX44& mtx) const in SetUniversal() function