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Searched refs:SetTransform (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp33 this->SetTransform(bone.GetTransform()); in Setup()
Dgfx_TransformNode.cpp45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_TransformAnim.cpp508 result->SetTransform(transform); in EvaluateMemberAnim()
868 transform->SetTransform(*originalValue); in GetResultCommon()
1165 workResult.SetTransform(*originalValue); in GetResult()
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp128 bone->SetTransform(*transform); in SetValue()
345 … transformNode->Transform().SetTransform(*reinterpret_cast<const math::Transform3*>(value)); in SetValue()
Danim_ResAnim.cpp317 dst->SetTransform(transform); in EvaluateResult()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h357 void SetTransform(const math::Transform3& transform) in SetTransform() function