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Searched refs:SetTargetObject (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp82 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
Dgfx_SkeletalModel.cpp168 animGroup->SetTargetObject(memberIdx, object); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp127 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
219 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
Dgfx_Camera.cpp120 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp196 bool SetTargetObject( in SetTargetObject() function in __anon60c7001d0111::CallbackConstraint
630 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AnimObject.h268 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() function