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Searched refs:SetRotateXYZ (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp428 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
445 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp116 transformNode->Transform().SetRotateXYZ( NW_MATH_DEG_TO_RAD(x), in SetRotate()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h137 this->Transform().SetRotateXYZ(radX, radY, radZ ); in SetRotate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CalculatedTransform.h325 void SetRotateXYZ(f32 x, f32 y, f32 z) in SetRotateXYZ() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformAnim.cpp539 result->SetRotateXYZ(rotX, rotY, rotZ); in EvaluateMemberAnim()
634 result->SetRotateXYZ( in EvaluateMemberBakedAnim()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp865 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp935 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()