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Searched refs:SetRotate (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/demos/lyt/group/sources/
Dmain.cpp250 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 30.f)); in nnMain()
296 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 0.f)); in nnMain()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmModel.h62 void SetRotate( f32 x, f32 y, f32 z );
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp489 audienceModel->SetRotate( rx, ry, rz ); in InitializeScene()
526 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene()
564 robotModel->SetRotate( rx, ry, rz ); in InitializeScene()
DSmModel.cpp110 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate() function in __anona1c612470111::SmModel
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Pane.h285 void SetRotate(const math::VEC3& value) in SetRotate() function
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp271 coordinator.SetRotate(rotate); in SetValue()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h135 void SetRotate(f32 radX, f32 radY, f32 radZ) in SetRotate() function
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResMaterial.h1185 void SetRotate(f32 rotate) in SetRotate() function