Searched refs:SetRotate (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/demos/lyt/group/sources/ |
| D | main.cpp | 250 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 30.f)); in nnMain() 296 it->target->SetRotate(nw::math::VEC3(0.f, 0.f, 0.f)); in nnMain()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmModel.h | 62 void SetRotate( f32 x, f32 y, f32 z );
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 489 audienceModel->SetRotate( rx, ry, rz ); in InitializeScene() 526 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene() 564 robotModel->SetRotate( rx, ry, rz ); in InitializeScene()
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| D | SmModel.cpp | 110 SmModel::SetRotate( f32 x, f32 y, f32 z ) in SetRotate() function in __anona1c612470111::SmModel
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Pane.h | 285 void SetRotate(const math::VEC3& value) in SetRotate() function
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 271 coordinator.SetRotate(rotate); in SetValue()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 135 void SetRotate(f32 radX, f32 radY, f32 radZ) in SetRotate() function
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResMaterial.h | 1185 void SetRotate(f32 rotate) in SetRotate() function
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