Searched refs:SetPosition (Results 1 – 13 of 13) sorted by relevance
| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 314 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene() 327 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene() 339 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene() 352 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene() 366 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene() 392 m_LytStereoOnOffBtn->SetPosition( 90.0f, -50.f ); in InitializeScene() 397 m_CameraCtrlBtn->SetPosition( 130.0f, -50.f ); in InitializeScene() 419 m_EmpyreanVisibleBtn->SetPosition( 90.0f, -50.f ); in InitializeScene() 483 audienceModel->SetPosition( x, y, z ); in InitializeScene() 520 pierrotModel->SetPosition( x, y, z ); in InitializeScene() [all …]
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| D | SmLytButton.cpp | 75 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon8e9fc1cb0111::SmLytButton 77 m_Layout->SetPosition( x, y ); in SetPosition()
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| D | SmLayout.cpp | 94 SetPosition( 0.f, 0.f ); in SmLayout() 111 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anonf4b04bf40111::SmLayout
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| D | SmLytSliderBar.cpp | 43 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
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| D | SmTouchPanelCamera.cpp | 230 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
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| D | SmModel.cpp | 84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anona1c612470111::SmModel
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmLytButton.h | 57 void SetPosition( f32 x, f32 y );
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| D | SmModel.h | 56 void SetPosition( f32 x, f32 y, f32 z );
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| D | SmLayout.h | 142 void SetPosition( f32 x, f32 y );
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| D | SmCamera.h | 84 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_Sound3DActor.h | 180 void SetPosition( const nw::math::VEC3& position );
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 127 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem() 258 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
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| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor
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