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Searched refs:SetPosition (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp314 m_LytPierrotVisibleBtn->SetPosition( baseX -120.0f, -50.f ); in InitializeScene()
327 m_LytRobotVisibleBtn->SetPosition( baseX -80.0f, -50.f ); in InitializeScene()
339 m_LytStageVisibleBtn->SetPosition( baseX -40.0f, -50.f ); in InitializeScene()
352 m_LytAudienceVisibleBtn->SetPosition( baseX + 0.0f, -50.f ); in InitializeScene()
366 m_LytParticleVisibleBtn->SetPosition( baseX + 40.0f, -50.0f ); in InitializeScene()
392 m_LytStereoOnOffBtn->SetPosition( 90.0f, -50.f ); in InitializeScene()
397 m_CameraCtrlBtn->SetPosition( 130.0f, -50.f ); in InitializeScene()
419 m_EmpyreanVisibleBtn->SetPosition( 90.0f, -50.f ); in InitializeScene()
483 audienceModel->SetPosition( x, y, z ); in InitializeScene()
520 pierrotModel->SetPosition( x, y, z ); in InitializeScene()
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DSmLytButton.cpp75 void SmLytButton::SetPosition( f32 x, f32 y ) in SetPosition() function in __anon8e9fc1cb0111::SmLytButton
77 m_Layout->SetPosition( x, y ); in SetPosition()
DSmLayout.cpp94 SetPosition( 0.f, 0.f ); in SmLayout()
111 SmLayout::SetPosition( f32 x, f32 y ) in SetPosition() function in __anonf4b04bf40111::SmLayout
DSmLytSliderBar.cpp43 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
DSmTouchPanelCamera.cpp230 m_SmCamera->SetPosition( &m_CameraPos ); in updateCamera()
DSmModel.cpp84 SmModel::SetPosition( f32 x, f32 y, f32 z ) in SetPosition() function in __anona1c612470111::SmModel
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmLytButton.h57 void SetPosition( f32 x, f32 y );
DSmModel.h56 void SetPosition( f32 x, f32 y, f32 z );
DSmLayout.h142 void SetPosition( f32 x, f32 y );
DSmCamera.h84 void SetPosition( nw::math::VEC3* position ) in SetPosition() function
/NW4C-1.2.23/include/nw/snd/
Dsnd_Sound3DActor.h180 void SetPosition( const nw::math::VEC3& position );
/NW4C-1.2.23/demos/snd/sound3d/sources/
DSound3dApp.cpp127 m_3dActor.SetPosition( m_ActorPos ); in InitializeSoundSystem()
258 m_3dActor.SetPosition( m_ActorPos ); in OnUpdate()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DActor.cpp193 void Sound3DActor::SetPosition( const nw::math::VEC3& position ) in SetPosition() function in nw::snd::Sound3DActor