Searched refs:SetLutScale (Results 1 – 3 of 3) sorted by relevance
129 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RR, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()145 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RG, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()161 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()177 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()193 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D1, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()209 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_FR, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
690 …GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetScale() … in ActivateFragmentLight()
298 static void SetLutScale( LutTarget target, ResLightingLookupTable::Scale scale ) in SetLutScale() function